Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.
Post by iainhouse
You can add WME FixUI to your spreadsheet as fixed. :mrgreen:
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My scripts: WME FixUI WME Presets :ugeek:
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Post by iainhouse
I just had a look through the spreadsheet at the scripts marked as being Chrome extensions only.

WME Aerial Shifter definitely has references to Waze and OpenLayers. I'm surprised it still works, given that Berestovvsky has been away for so long. The same function is available in WME FixUI.

WME JNF. This seems to use W by default but then tries Waze if W isn't found. However, on line 32 there is a definite reference to the Waze object. No references to OpenLayers.

WME PL Cleaner has no references to Waze or OpenLayers. Given that Justin's well on top of these changes, I'm sure he would have fixed it by now it there were. :D

WME Toolbox. It looks like it's OK, but there could be something buried in the obfuscated code.
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My scripts: WME FixUI WME Presets :ugeek:
I want to go to a commune in Vermont and deal with no unit of time shorter than a season

Post by iainhouse
It occurs to me that, whilst you're tracking scripts updated for the change in the object model, it might be worth checking the same scripts for whether they deal with the missing "/" on the editor URL. Some of my favourites still need it to work and this would be a good opportunity to try and put an end to that problem. :mrgreen:
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My scripts: WME FixUI WME Presets :ugeek:
I want to go to a commune in Vermont and deal with no unit of time shorter than a season

Post by jm6087
Not sure if he has reported to you yet but, https://github.com/jangliss/WMETXDOTPlanning should be added to the sheet and has already been updated by jangliss
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Post by JustinS83
Glodenox wrote:Thanks for that! I still noticed a reference to Waze in the Route Speeds script, but it won't break the script once the Waze object gets removed.
Oops - my fault, missed that one. Been updated now.
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Post by JustinS83
iainhouse wrote: WME PL Cleaner has no references to Waze or OpenLayers. Given that Justin's well on top of these changes, I'm sure he would have fixed it by now it there were. :D
Correct - it does not interact with WME at all so nothing to change :)

I integrated WME Roundabout Angles into WME RA Util as well since the original (and replacement) author are inactive so it will not be updated.
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Post by MapOMatic
My scripts listed in the spreadsheet have been updated. Thanks for driving this effort, Glodenox!

Also, WME Open In Mapillary was deleted. I've removed it from the original script spreadsheet.
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Post by Twister-UK
Whilst this means a fair bit of work overall to update all the affected scripts, it's about time we finally got an answer to the question I suspect many scripters have been asking for in some cases quite some time now - just what is the point of having both W. and Waze., and which one should we be using to minimise the risk of seeing one of them suddenly disappear in a future WME update...

So thanks to the devteam for NOT just springing this on us as an unpleasant surprise, and thanks to Glodenox for acting as coordinator here!
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Chris (not to be confused with Chris or Chris, or even Tim, Stu, or any of the other champs team...)
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Post by Twister-UK
URO+ can also be crossed off the list...
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Chris (not to be confused with Chris or Chris, or even Tim, Stu, or any of the other champs team...)
AM SE England & Shetland Islands, UK Local Champ, WME Beta Tester & ScriptMangler
WME/Livemap enhancement scripts @ GreasyFork


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