[Script] WME Junction Node Fixer v0.0.9.6 2014-12-23

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Re: Re: [Script] WME Junction Node Fixer v0.0.7.5 Dec 23 201

Postby khaytsus » Sat Feb 09, 2013 12:12 am

AlanOfTheBerg wrote:
bedo2991 wrote:Wouldn't it be safer to use another key instead of Q??? :D

Today I accidentally found out I was restricting all turns in a roundabout instead of fixing its nodes. (Running JNF on Tampermonkey on Chrome, LMDE). Now I'm running it natively and doesn't seem to always work (the turns are not denied but the nodes aren't fixed).

Why safer? JNF doesn't make any changes to turn restrictions and only fixes problems.

I have found if you hit q too fast it will restrict all turns. I've found myself doing it several times, now I make sure I wait a second after selecting a node to hit q.
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Re: [Script] WME Junction Node Fixer v0.0.9.6 2014-12-23

Postby Kinematic » Sat Feb 28, 2015 5:25 pm

I saw on the Wiki Community Plugins, Extensions and Tools that this script would or could work with FireFox. I went to install it from Userscrpts. When loading WME I receive this error: WME Junction Node Fixer has failed to load due to API check: WCSAVE.controller" So for those who have gotten this to work on FireFox how have you done it? I've tried on FireFox Nightly with no success, big surprise. Any help or update to the script that would make it compatible with FireFox?
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Re: [Script] WME Junction Node Fixer v0.0.7.5 Dec 23 2012

Postby kodi75 » Fri Feb 15, 2013 3:26 pm

Can someone point me to the page that explains how to use this tool? From what I have read in this forum, it uses some of the existing shortcut keys as detailed in the Map Editing Quick-start Guide. It would be nice if the tool "Makes Dead Ends two-ways" & the "Terminates Dead Ends" on all of the segments in the screen (or selected segments, in conjunction with the WME Add-Ons.

I have it installed in Chrome as an extension, like the Highlights and WME Add-ons 0.41 but don't see any tab for JNF.

Thanks.

bgodette wrote:Checks WME's API to make sure used objects and functions exist and are the correct type. This works as long as function argument order doesn't change. Next step is to regex match on function contents to confirm arg order.[/color]

Saves the state of WME's ShowAllTurns, ShowTurns and Full-screen mode across F5/Permalink.
Forces data model reload after successful save.

This overloads the 'q' (disallowAllTurns) hotkey action to preserve existing turn restrictions.
  • Fixes any self and reverse connectivity issues
  • Fixes closed loop roads
  • Terminates dead-ends
  • Makes dead-ends two-way (only if both ends of the segment are visible)
  • Sets the Type of a roundabouts using lowest of two highest rule and sets country/state if needed
  • For UK sets Type of roundabouts using highest type excluding Freeway rule.
  • Does a traditional 'qw' (clears reverse connectivity, and locks turns)
  • Causes the turn arrows to refresh (the side effect of 's' but without the shifting).
Since you end up with the same turns restricted, that means you need to press 'w' if you really want all turns allowed. This is why it overloads 'q' instead of 'w'. Ultimately this will be a separate hotkey that's editable through WME's '?' interface.
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Re: [Script] WME Junction Node Fixer v0.0.8.2 2014-01-29

Postby kodi75 » Sat Jun 14, 2014 12:57 am

If the main site is down, go to the mirror site:
http://userscripts-mirror.org/scripts/show/144939
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Re: [Script] WME Junction Node Fixer v0.0.7.5 Dec 23 2012

Postby Kuhlkatz » Wed Apr 10, 2013 3:10 pm

olestas wrote:Actually most segments "should" have a u-turn... you can do this on most roads and junctions.
And highlights just informs about it... but this script by default removes u-turn.


I tend to disagree. A lot of segments and junctions will be mapped where road marking restrictions forbids legal passing, never mind u turns. You tend to forget that every segment junction does not really terminate where there is an intersection and I would guess many of them are in places where visibly of oncoming traffic is not taken into account.
Just take a connection between 2 adjacent segments on a 4 lane major highway mapped as a single lane as an example. Should that have u turns enabled by default? I think not.

The last thing a stupid driver needs is an app that tells him /her where to 'legally' make that u turn.

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Re: [Script] WME Junction Node Fixer v0.0.7.5 Dec 23 2012

Postby Kuhlkatz » Wed Apr 10, 2013 6:04 pm

RodNav wrote:We have enough of those in South Africa, don't we? :lol:


No intention to hijack the thread, but I think it's a worldwide epidemic. If someone can get stuck in the middle of Oz or drive off a pier simply 'cos the SatNav said so, just imagine the spectacular u turns that will follow.
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Re: [Script] WME Junction Node Fixer v0.0.7.5 Dec 23 2012

Postby leocylau » Wed Aug 21, 2013 6:56 am

same here since last night in chrome and ff

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Re: [Script] WME Junction Node Fixer v0.0.7.5 Dec 23 2012

Postby lunarplexus » Thu Sep 26, 2013 5:39 pm

So now that U-turns have been allowed on WME, can an option be added on JNF to NOT mess with activated u-turns when QWing?
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Re: [Script] WME Junction Node Fixer v0.0.7.5 Dec 23 2012

Postby lunarplexus » Thu Sep 26, 2013 7:25 pm

Ah. I didn't know that. How so? And even if they aren't, since they are now allowed, why not proactively add this feature?

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Re: [Script] WME Junction Node Fixer v0.0.9.0 2014-08-18

Postby manoeuvre » Tue Aug 26, 2014 3:29 am

Before when I pressed 'W' It would resolve soft turns. Now I need to press Q and then W.
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