[Script] WME Junction Node Fixer v0.0.9.6 2014-12-23

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

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The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Junction Node Fixer v0.0.8.2 2014-01-29

Postby james890526 » Mon Aug 11, 2014 4:43 pm

ottonomy wrote:
sketch wrote:I get the error sometimes when already logged in, actually. I'm not sure what the problem is, but I believe it started happening only after I installed the Chrome Web Store version.


I've had the problem before the Chrome Web Store version was released, but it has presented itself more frequently since then.

Login status does not make a difference in my case. I never really log out, and when WME loads, following this API check message, I get the user greeting, and current points status, et cetera, confirming that I'm indeed logged in.


I too experienced this error. I'm currently using Firefox 31.0 and GreaseMonkey 2.1. The error pops up even when I'm signed in (never logged out). Can anyone confirm whether it works 100% with FF+GM?
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Re: [Script] WME Junction Node Fixer v0.0.8.2 2014-01-29

Postby james890526 » Sun Aug 17, 2014 5:05 pm

I somehow managed to dramatically reduce the error pop up message by choosing "Execute first" in the script option. I guess it has something to do with the API object check.
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Re: [Script] WME Junction Node Fixer v0.0.9.0 2014-08-18

Postby james890526 » Thu Aug 21, 2014 12:54 pm

bgodette wrote:Version 0.0.9.0
This is now a Chrome Webstore Extension
Chrome Webstore

Checks WME's API to make sure used objects and functions exist and are the correct type. This works as long as function argument order doesn't change. Next step is to regex match on function contents to confirm arg order.

Makes cameras visible at zoom 0.
Updates keyboard pan amount by 1/4th the map view height.
Saves and persists turn arrow visibility and clickability between reloads/permalinks.
Saves and persists Full-screen mode.

Hooks into replaces 'q' (Disable All Turns) and does these actions on the selected node:
  • Enables U-Turn and locks all turns at dead-end nodes. Changed Behavior
  • Fixes any self and reverse connectivity issues
  • Converts single node roundabouts (lollipops) and loops into a three segment loop. Any existing house numbers will be associated with the middle segment and MUST BE EDITED after save to update their stop point.
  • If two or more segments are connected to the same two segments, it will split one of them. Same rules as SameNode.js bookmarklet.
  • Terminates dead-ends
  • Makes dead-ends two-way (only if both ends of the segment are visible)
  • Sets the Type of a roundabouts using lowest of two highest rule and sets country/state if needed
  • For UK sets Type of roundabouts using highest type excluding Freeway rule.
  • Removes revcon (turns into wrong-direction of one-way), and selfcon (U-Turns at non-dead ends). Once the app has real support for U-Turns selfconf will be left alone
  • Locks all turns at selected node.


bgodette, will you be providing a Firefox script extension anytime soon?
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Re: [Script] WME Junction Node Fixer v0.0.9.0 2014-08-18

Postby james890526 » Tue Aug 26, 2014 8:16 pm

bgodette wrote:
Fixed and published.


Thank you so much for the update in Chrome webstore, so will Firefox users be getting any updates too? I'd sincerely wish for a Greasemonkey update. Thank you for the effort
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Re: [Script] WME Junction Node Fixer v0.0.9.3 2014-08-26

Postby james890526 » Wed Aug 27, 2014 7:41 pm

doctorkb wrote:
masvbr wrote:is there any link (I think on the 1st page would be great) to fresh version extension for FF? ... or am I just totaly blind?


bgodette seems to have been ignoring all the requests for this.


Or maybe he's planning a 0.0.9.4 for Firefox users? Fingers crossed here, but I'll gladly receive an update for FF for now :lol: :lol:
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Re: [Script] WME Junction Node Fixer v0.0.9.3 2014-08-26

Postby james890526 » Sun Aug 31, 2014 6:09 pm

Taco909 wrote:
PHIL-IP63 wrote:It's your choice ;)
I prefer Firefox, I have extensions that don't exist for Chrome (not for Waze). :)

It's not my ideal solution, and the ONLY thing I do in Chrome is edit the map.
I've never cared for it and have no intention of using it as my regular browser.

The script issue is interesting. I had 100% success in copy-pasting my existing GM scripts into TM for the WME scripts that I could not locate to download, but when I try the same thing with JNF going from Chrome to GM it fails.


That's because you should be using the Chrome webstore extension instead of the GM script
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Re: [Script] WME Junction Node Fixer v0.0.7.5 Dec 23 2012

Postby jasonh300 » Mon Dec 24, 2012 12:21 am

bgodette acknowledged the ramp issue in a private forum and said he'd be back at the computer to fix it in a few hours.
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Re: [Script] WME Junction Node Fixer v0.0.7.5 Dec 23 2012

Postby jasonh300 » Mon Dec 24, 2012 6:04 pm

ncc1701v wrote:In a word, deeelightful. Deep thanks for the new version. I have one occasional problem: now and then the connectivity arrows become translucent and I cannot click on them. I've seen this before with the URL notifier (which I have disabled). It may arise when I toggle in and out of Z (show connectivity) mode a lot.


Hitting A makes the arrows translucent. That's how you keep from clicking on them by accident.

You must've missed it when you read this very important part of the documentation (see the bulleted items about 1/2 way down.
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Re: [Script] WME Junction Node Fixer v0.0.7.5 Dec 23 2012

Postby jasonh300 » Tue Jan 15, 2013 7:59 pm

The new Extended Tools breaks JNF, or at least the function of the Q key.
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Re: [Script] WME Junction Node Fixer v0.0.7.5 Dec 23 2012

Postby jasonh300 » Tue Jan 15, 2013 8:33 pm

dave3825us wrote:I am no longer using the newer highlights script{extended tools}. It did not display right in my chrome. It was uninstalled and the 1.5 ver is back in. No matter what I do it no longer tells me issues like it did the other day...


Colour Highlights and WME Add-Ons (formerly Extended Tools) are two completely different things.
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