[Script] WME Junction Node Fixer v0.1.4 2016-05-26

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Junction Node Fixer v0.0.8.2 2014-01-29

Postby bgodette » Fri Mar 28, 2014 3:56 pm

CBenson wrote:Why will there be an additional penalty? Waze told us ages ago there was a penalty to pass every junction node, but later told us that if the node only connects two segments the penalty is "null."
We've actually tested that. There's a penalty until drive analysis processes a drive across the new node. After that happens and a tile build happens, the assume transit time does appear to become zero, but until that happens it seems to be the old 5s penalty from the dark ages.
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Re: [Script] WME Junction Node Fixer v0.0.8.2 2014-01-29

Postby bgodette » Fri Mar 28, 2014 4:01 pm

CBenson wrote:While primarily a display issue, I believe there are some minor end-user experience/routing issues that are addressed as well. First, if the route begins or ends on a segment that connects with another segment at both ends, I think that sometimes the route is shown beginning or ending on the other segment. Second, if your route includes a segment that shares end nodes with another segment, if you deviate onto the other segment, it seems that waze does recalculate the route (admittedly not a significant problem as you end up at the same point anyway).
Perhaps. It would explain some of the "proceed to highlighted route" I occasionally get.
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Re: [Script] WME Junction Node Fixer v0.0.8.2 2014-01-29

Postby doctorkb » Fri Mar 28, 2014 8:38 pm

bgodette wrote:There are no instructions when there are no alternatives. That's in the Wiki btw.


I *know* I have received instructions when the street names are different, even when there's no alternative.

That said, I understand that we're talking about the same street names -- that's not to say that one won't get edited at some point and the other not, resulting in different ones by accident.

I'm still not clear why this is an argument -- if you have a highway that takes a nice gentle curve, and a street that cuts it off, why should we be putting the extra node into the highway?

Nodes *do* reduce the traffic display and reporting (i.e. if you report heavy traffic, it is only for the node you're on... too many nodes and the "heavy traffic" looks to be a very short span, when in fact, it can be long).
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Re: [Script] WME Junction Node Fixer v0.0.8.2 2014-01-29

Postby Olestas » Wed Apr 02, 2014 9:44 am

So, any news on when same connection roads splitting appears? :D
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Re: [Script] WME Junction Node Fixer v0.0.8.2 2014-01-29

Postby rivercitysyn » Thu Apr 10, 2014 3:37 pm

Is there a reason permissions are set so that the extension has access to so much in Chrome?

Would it be possible to restrict them in the next release for peace of mind?
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Re: [Script] WME Junction Node Fixer v0.0.8.2 2014-01-29

Postby kentsmith9 » Thu Apr 10, 2014 4:02 pm

bgodette wrote:
CBenson wrote:Why will there be an additional penalty? Waze told us ages ago there was a penalty to pass every junction node, but later told us that if the node only connects two segments the penalty is "null."
We've actually tested that. There's a penalty until drive analysis processes a drive across the new node. After that happens and a tile build happens, the assume transit time does appear to become zero, but until that happens it seems to be the old 5s penalty from the dark ages.

Bgodette, can you check my new entry in the wiki of your note here. I thought it was already in the Wiki, but I couldn't find it.
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Re: [Script] WME Junction Node Fixer v0.0.8.2 2014-01-29

Postby irowiki » Thu Apr 10, 2014 10:24 pm

rivercitysyn wrote:Is there a reason permissions are set so that the extension has access to so much in Chrome?

Would it be possible to restrict them in the next release for peace of mind?


Did you cross post to the wrong thread? :lol: This isn't a chrome extension and it has website restrictions in the script itself!
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Re: [Script] WME Junction Node Fixer v0.0.8.2 2014-01-29

Postby brandonrossl » Thu Apr 10, 2014 11:40 pm

I don't know scripting so I wouldn't be able to verify that...

It just says it has access to everything once added to Chrome.

Can't be too careful with all the security vulnerabilities lately... I asked in the threads for scripts and/or extensions that showed relatively wide permissions in chrome.
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Re: [Script] WME Junction Node Fixer v0.0.8.2 2014-01-29

Postby irowiki » Fri Apr 11, 2014 5:15 am

As I said, I think you posted in the wrong thread:

// ==UserScript==
// @name WME Junction Node Fixer
// @description Creates a new editor hotkey to lock turns, fix reverse connectivity, and restore original restricted turns.
// @updateURL https://userscripts.org/scripts/source/144939.user.js
// @include https://*.waze.com/editor/*
// @include https://*.waze.com/map-editor/*
// @include https://*.waze.com/beta_editor/*
// @include https://editor-beta.waze.com/*
// @include https://descartes.waze.com/beta/*
// @include https://descartesw.waze.com/beta/*
// @version 0.0.8.2
// ==/UserScript==
Attachments
jnf permissions.PNG
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Re: [Script] WME Junction Node Fixer v0.0.8.2 2014-01-29

Postby AlanOfTheBerg » Fri Apr 11, 2014 5:58 am

I think the concern is over this Chrome warning when adding JNF.
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