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Re: [Script] WME Junction Node Fixer v0.0.8.2 2014-01-29

Posted: Thu Feb 06, 2014 5:54 pm
by goodolsen
My Developer Mode option isn't checked and I can install the .js files with drag and drop, either from the download bar at the bottom of the browser or the actual folder I downloaded to.

Re: [Script] WME Junction Node Fixer v0.0.8.2 2014-01-29

Posted: Fri Feb 07, 2014 4:19 pm
by goodolsen
What happens if you uncheck the Developer Mode option?

Re: [Script] WME Junction Node Fixer v0.0.8.2 2014-01-29

Posted: Fri Feb 07, 2014 4:23 pm
by goodolsen
Do you have more than one version of JNF installed?

Not sure how it works on FF, but on Chrome you can have more than one version.

Re: [Script] WME Junction Node Fixer v0.0.7.5 Dec 23 2012

Posted: Fri May 31, 2013 4:47 am
by hamster--
olestas wrote::( Thats bad. Do not like monkeys. Will wait till it works again. Highlight script is working though.
OyyoDams wrote:You can download a working version for Chrome here:
http://www.wazeteam.com/chrome/WME_Junc ... _Fixer.crx

Re: [Script] WME Junction Node Fixer v0.0.7.5 Dec 23 2012

Posted: Sat Jun 01, 2013 6:17 am
by hamster--
olestas wrote:Tried it yesterday, was not working. Now it does. Thanks.
good to hear

Re: [Script] WME Junction Node Fixer v0.0.7.5 Dec 23 2012

Posted: Wed Jun 12, 2013 9:13 pm
by hamster--
ncc1701v wrote:You want the "w" key (which is not part of JNF). (Press "?" to get a list of standard shortcuts.)

Personally I like to leave soft turns, and let Waze learn from traffic patterns, unless there's an explicit problem. That way more continuations are possible and in a few rare cases Waze gives better directions.
+1 I also recommend leaving soft-turn as-is unless you have a specific reason and are 100% sure about a turn. Definitely don't go around clearing all soft turn just because JNF shows them. That could cause problems.

Re: [Script] WME Junction Node Fixer v0.0.7.5 Dec 23 2012

Posted: Tue Jan 15, 2013 7:49 pm
by HandofMadness
That's a function of the highlighter script.

Re: [Script] WME Junction Node Fixer v0.0.7.5 Dec 23 2012

Posted: Tue Jan 15, 2013 8:38 pm
by HandofMadness
jasonh300 wrote:The new Extended Tools breaks JNF, or at least the function of the Q key.
Which version? I'm using 1.5 of Color Highlights, .4 of WME Addons, and .7.6 of Junction Node Fixer with no problem in Chrome.

Re: [Script] WME Junction Node Fixer v0.0.7.5 Dec 23 2012

Posted: Wed Jan 16, 2013 12:01 am
by HandofMadness
jasonh300 wrote:
shawndoc wrote:
jasonh300 wrote:The new Extended Tools breaks JNF, or at least the function of the Q key.
Which version? I'm using 1.5 of Color Highlights, .4 of WME Addons, and .7.6 of Junction Node Fixer with no problem in Chrome.
Go somewhere that nobody has done any editing...all Unknown direction and soft-restricted turns. Pick a junction and make everything surrounding that junction two-way. Then click the junction and hit Q. If the Undo Count only increases by 1, JNF is not working.
Not sure where an area like that is anymore. But I'm using it to solve soft turns, pink junctions, red junctions, and dead end streets with no end node or unknown direction just fine.

Update: Found an area where 3 unknown direction segments came together. Hit Q, got 2 edits. It changed both that were dead ends into 2 way, and the third was connected to a 2 way segment, and it didn't change. Went to where the unknown connected to a 2 way segment, hit Q and got 4 edits as it cleared up the soft turns and a U turn at that junction.

Update #2: Found a section where 3 unknowns met. I turned all 3 into 2 way. The junction showed 3 soft turns. I hit Q, and nothing happened.

Update #3: I disabled WME addons, reloaded the page, and repeated what I did in update 2 above. I got the exact same behavior.

Re: [Script] WME Junction Node Fixer v0.0.7.5 Dec 23 2012

Posted: Wed Jan 16, 2013 4:42 am
by HandofMadness
jasonh300 wrote:So shawndoc, IOW, it's not working at all for you now?
Its working just fine for all the uses I listed above, which are the only way I've been using it.