[Script] WME Junction Node Fixer v0.0.9.6 2014-12-23

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

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The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Junction Node Fixer v0.0.8.2 2014-01-29

Postby Jay91150 » Thu Mar 27, 2014 4:48 pm

It hadn't occurred to me that some of these would have differing road types, thanks for pointing that out. Overwhelmingly the ones I'm having to deal with are roads which are essentially large square loops. Here's an example.
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Re: [Script] WME Junction Node Fixer v0.0.8.2 2014-01-29

Postby Jay91150 » Sat May 17, 2014 12:32 am

AlanOfTheBerg wrote:
olestas wrote:So how about splitting in halves same connection segments?

You mean ensuring 3-part loops?


I suspect they mean what I posted in post 241.
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Re: [Script] WME Junction Node Fixer v0.0.8.2 2014-01-29

Postby Jay91150 » Tue Jun 10, 2014 8:39 pm

RodNav wrote:
Dev0 wrote:BTW: Will this get into the Chrome store? I heard something about that we won't be able to install scripts from outside of the Chrome store anymore.


It's just got worse. When I opened the editor, Chrome told me that extensions that are not from the Web Store have been disabled, and cannot be renabled! :o

So Google is starting to have a monopoly mentality.


That happened to me yesterday. I had to figure out how to add JNF the scripting way (which is needlessly complicated and more risky IMO).
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Re: [Script] WME Junction Node Fixer v0.0.8.2 2014-01-29

Postby JimmyK1 » Fri Feb 07, 2014 4:25 pm

masvbr wrote:I updated to 0.0.8.2 with FF v27.0 and it doesn't work.
Error message: WME Junction Node Fixer has failed to load due to API check: Waze.map :(

What is wrong?


Same here. Its been like that for the past few days.
I'm using the editor at https://www.waze.com/editor/ and not in a Developer mode. (as mentioned in previous pages).
Nevertheless i even did try to add the
// @include https://*.waze.com/*/editor/*
but that didnt work either.
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Re: [Script] WME Junction Node Fixer v0.0.8.2 2014-01-29

Postby JimmyK1 » Fri Feb 07, 2014 4:30 pm

Goodolsen wrote:Do you have more than one version of JNF installed?

Not sure how it works on FF, but on Chrome you can have more than one version.


In my case, no previous versions present.
And i've already removed/re-installed JNF.
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Re: [Script] WME Junction Node Fixer v0.0.8.2 2014-01-29

Postby JimmyK1 » Sat Feb 08, 2014 10:39 am

Issue resolved on my side, following the latest (auto)update of the WME Validator to 0.6.2.

At last i got my Q back ;->
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Re: [Script] WME Junction Node Fixer v0.0.9.6 2014-12-23

Postby JJohnston84 » Mon Dec 29, 2014 5:48 pm

I'm having an issue this morning where I can't edit any turns when running with JNF. Never had this before.
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Re: [Script] WME Junction Node Fixer v0.0.7.5 Dec 23 2012

Postby jondrush » Mon Feb 18, 2013 3:25 pm

Not everyone understands "overload" I had to read it a few times to understand what that meant.
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Re: [Script] WME Junction Node Fixer v0.0.9.0 2014-08-18

Postby KB_Steveo » Tue Aug 26, 2014 12:23 am

Fredo-p wrote:I found that the 0.0.8.2 had stayed behind after I had removed it. I refreshed and 0.0.9.1 is not installed. Testing now.

No luck with me on Chrome with GM. It reverts to 0.0.8.2

I see this is because 0.0.8.2 is listed as "WME Junction Node Fixer - by bgodette" while 0.0.9.1 is listed as "WME JNF"
Is this something that can be fixed in the webstore?
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Re: [Script] WME Junction Node Fixer v0.0.7.5 Dec 23 2012

Postby kentsmith9 » Tue Jan 15, 2013 11:49 pm

I assumed if you had a pink node and you "Q" it then save and it is no longer pink that it was working, no? I have FF and JNF 7.6
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