bgodette wrote:We've actually tested that. There's a penalty until drive analysis processes a drive across the new node. After that happens and a tile build happens, the assume transit time does appear to become zero, but until that happens it seems to be the old 5s penalty from the dark ages.CBenson wrote:Why will there be an additional penalty? Waze told us ages ago there was a penalty to pass every junction node, but later told us that if the node only connects two segments the penalty is "null."
kentsmith9 wrote:Does not appear to be installing when I tried to add it. Will try to troubleshoot details later and report back.
vectorspace wrote:bgodette wrote:Well since it doesn't change existing turn restrictions, I don't see how that's a problem.vectorspace wrote:The only determent I have found is that one could go wild just squashing red arrows, or perhaps forget and use it in the wrong place, and many times around divided roads, highway ramps, and the like, those red arrows are really necessary to impose valid turn restrictions.
You're absolutely right, I misspoke. This is not something to do with the node fixer script. I was thinking of the broader issue of someone pressing "qw" all over the place... a general issue for the full editor comment I was trying to express. I could see how an uninformed editor could wipe out valid turn restrictions without knowing it.
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