[Script] WME Junction Node Fixer v0.1.7 2017-03-23

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Junction Node Fixer v0.0.7.5 Dec 23 2012

Postby pumrum » Tue Jan 07, 2014 8:38 pm

doctorkb wrote:WME Toolbox incorporates the features you're talking about for Rank 5+ editors.


super. i guess i'll just suffer for now :D
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Re: [Script] WME Junction Node Fixer v0.0.7.5 Dec 23 2012

Postby doctorkb » Tue Jan 07, 2014 7:47 pm

WME Toolbox incorporates the features you're talking about for Rank 5+ editors.
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Re: [Script] WME Junction Node Fixer v0.0.7.5 Dec 23 2012

Postby pumrum » Tue Jan 07, 2014 7:46 pm

PhantomSoul wrote:If so, I hope it's only available to CMs. I, for one, would not want anyone not familiar with the side effects and pitfalls of en masse QW editing to be able to do this.

In fact, I would suggest that for any non-AM editor, you shouldn't be able to use JNF at all on any junction that has at least 1 hard-disabled turn on it, while AM's should have to click past a warning. This way it's harder to JNF bomb people's edits.



Agreed for sure. But now that the default action for 'Q' with JNF preserves hard disables, it's much less of a concern. If you were to zoom to an area that has say, 50 RevCons... applying a global 'Q' action would fix the RevCons and preserve all of the hard-disabled turns.
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Re: [Script] WME Junction Node Fixer v0.0.7.5 Dec 23 2012

Postby PhantomSoul » Tue Jan 07, 2014 7:21 pm

If so, I hope it's only available to CMs. I, for one, would not want anyone not familiar with the side effects and pitfalls of en masse QW editing to be able to do this.

In fact, I would suggest that for any non-AM editor, you shouldn't be able to use JNF at all on any junction that has at least 1 hard-disabled turn on it, while AM's should have to click past a warning. This way it's harder to JNF bomb people's edits.
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Re: [Script] WME Junction Node Fixer v0.0.7.5 Dec 23 2012

Postby pumrum » Tue Jan 07, 2014 3:08 am

I thought I saw somewhere... but I could be imagining it:

Is there a keyboard shortcut or utility that will apply the JNF to all visible junctions? It's very tedious in a metro city area with hundreds of iffy junctions (RevCon, SoftTurn, etc) to have to select each one and press Q. Obviously any such shortcut would have to be used with care.
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Re: [Script] WME Junction Node Fixer v0.0.7.5 Dec 23 2012

Postby AlanOfTheBerg » Fri Jan 03, 2014 5:32 pm

imran222120 wrote:Sir,

i tried but when i press Q nothing happens, but when i press W it works.

'Q' will appear to have no effect, if there is nothing to fix. Hitting 'Q' will NOT disable and turn restrictions.

One way to check if it is working is to: find an existing road. Create a new road junctioned to it. Set it with a city/name and set it to Unknown direction, or 1-way direction. Save.

Now select the junction created with that new segment and hit 'q'. The road should now be set to 2-way. If it is, then JNF is working as expected.
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Re: [Script] WME Junction Node Fixer v0.0.7.5 Dec 23 2012

Postby ModImmo » Fri Jan 03, 2014 3:50 pm

NorfolkMustard wrote:
imran222120 wrote:I have installed this script and i am not sure if its working as intented or not, pressing the q short has no effect? please advise.

i am using google chrome.?

Version 31.0.1650.63 m


Q then W

Q on its own will fix reverse connections etc

Q then W will also change roundabouts following generally accepted rules and add end nodes and 2way traffic where missing from dead ends. Be careful though, as it will remove all turn restrictions too.

An excellent script I use every time I edit.


Sir,

i tried but when i press Q nothing happens, but when i press W it works.
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Re: [Script] WME Junction Node Fixer v0.0.7.5 Dec 23 2012

Postby NorfolkMustard » Fri Jan 03, 2014 12:08 pm

imran222120 wrote:I have installed this script and i am not sure if its working as intented or not, pressing the q short has no effect? please advise.

i am using google chrome.?

Version 31.0.1650.63 m


Q then W

Q on its own will fix reverse connections etc

Q then W will also change roundabouts following generally accepted rules and add end nodes and 2way traffic where missing from dead ends. Be careful though, as it will remove all turn restrictions too.

An excellent script I use every time I edit.
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Re: [Script] WME Junction Node Fixer v0.0.7.5 Dec 23 2012

Postby doctorkb » Mon Dec 30, 2013 3:58 am

n8nagel wrote:I've read back a few pages and didn't see anything... is this going to be up on the Chrome web store? If not, can you please help a non-computer-savvy person and let us know how to install the file on the latest version of Chrome? Ever since my computer auto-updated, I can't seem to figure out how to manually install any add ons. thanks!


1. Install TamperMonkey addon
2. Add scripts to TamperMonkey
3. ???
4. Profit!
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Re: [Script] WME Junction Node Fixer v0.0.7.5 Dec 23 2012

Postby n8nagel » Fri Dec 27, 2013 10:37 pm

I've read back a few pages and didn't see anything... is this going to be up on the Chrome web store? If not, can you please help a non-computer-savvy person and let us know how to install the file on the latest version of Chrome? Ever since my computer auto-updated, I can't seem to figure out how to manually install any add ons. thanks!
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