[Script] WME Junction Node Fixer v0.1.6 2016-12-25

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

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The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Junction Node Fixer v0.0.9.0 2014-08-18

Postby Olestas » Tue Aug 19, 2014 2:16 pm

redviper26 wrote:For other countries, U-turns should be left as they are, and we intend to enable them in the future.


So maybe the script should not FORCE u-turns on us? As I said, they are not there by default when creating a segment.
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Re: [Script] WME Junction Node Fixer v0.0.9.0 2014-08-18

Postby CBenson » Tue Aug 19, 2014 2:24 pm

Olestas wrote:So maybe the script should not FORCE u-turns on us? As I said, they are not there by default when creating a segment.
This makes sense to me. I don't think the routing has been fixed yet.

ohad-ron wrote:U-Turns - No routing changes were made specifically related to the editor change. What we've done with this editor release is just disable the option to not have a U-turn at the end of a dead-end.
[restricted link]

Maybe we should let them enable the turns when they fix the routing.
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Re: [Script] WME Junction Node Fixer v0.0.9.0 2014-08-18

Postby WaseYves » Wed Aug 20, 2014 8:02 pm

Would be nice if we have the option of changing to an other key.
Instead of take over the "Q" key :?:
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Re: [Script] WME Junction Node Fixer v0.0.9.0 2014-08-18

Postby jasonh300 » Wed Aug 20, 2014 9:56 pm

WaseYves wrote:Would be nice if we have the option of changing to an other key.
Instead of take over the "Q" key :?:


Why? There's not much reason to ever disallow all turns.
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Re: [Script] WME Junction Node Fixer v0.0.9.0 2014-08-18

Postby sketch » Wed Aug 20, 2014 11:12 pm

disregard
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Re: [Script] WME Junction Node Fixer v0.0.9.0 2014-08-18

Postby kentsmith9 » Thu Aug 21, 2014 5:40 am

sketch wrote:disregard

Pay no attention to this.
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Re: [Script] WME Junction Node Fixer v0.0.9.0 2014-08-18

Postby bgodette » Thu Aug 21, 2014 12:48 pm

kentsmith9 wrote:
sketch wrote:disregard

Pay no attention to this.
Do not look behind the curtain.

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Re: [Script] WME Junction Node Fixer v0.0.9.0 2014-08-18

Postby james890526 » Thu Aug 21, 2014 12:54 pm

bgodette wrote:Version 0.0.9.0
This is now a Chrome Webstore Extension
Chrome Webstore

Checks WME's API to make sure used objects and functions exist and are the correct type. This works as long as function argument order doesn't change. Next step is to regex match on function contents to confirm arg order.

Makes cameras visible at zoom 0.
Updates keyboard pan amount by 1/4th the map view height.
Saves and persists turn arrow visibility and clickability between reloads/permalinks.
Saves and persists Full-screen mode.

Hooks into replaces 'q' (Disable All Turns) and does these actions on the selected node:
  • Enables U-Turn and locks all turns at dead-end nodes. Changed Behavior
  • Fixes any self and reverse connectivity issues
  • Converts single node roundabouts (lollipops) and loops into a three segment loop. Any existing house numbers will be associated with the middle segment and MUST BE EDITED after save to update their stop point.
  • If two or more segments are connected to the same two segments, it will split one of them. Same rules as SameNode.js bookmarklet.
  • Terminates dead-ends
  • Makes dead-ends two-way (only if both ends of the segment are visible)
  • Sets the Type of a roundabouts using lowest of two highest rule and sets country/state if needed
  • For UK sets Type of roundabouts using highest type excluding Freeway rule.
  • Removes revcon (turns into wrong-direction of one-way), and selfcon (U-Turns at non-dead ends). Once the app has real support for U-Turns selfconf will be left alone
  • Locks all turns at selected node.


bgodette, will you be providing a Firefox script extension anytime soon?
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Re: [Script] WME Junction Node Fixer v0.0.9.0 2014-08-18

Postby Contrerasf5 » Sun Aug 24, 2014 4:18 pm

james890526 wrote:
bgodette wrote:Version 0.0.9.0
This is now a Chrome Webstore Extension
Chrome Webstore

Checks WME's API to make sure used objects and functions exist and are the correct type. This works as long as function argument order doesn't change. Next step is to regex match on function contents to confirm arg order.

Makes cameras visible at zoom 0.
Updates keyboard pan amount by 1/4th the map view height.
Saves and persists turn arrow visibility and clickability between reloads/permalinks.
Saves and persists Full-screen mode.

Hooks into replaces 'q' (Disable All Turns) and does these actions on the selected node:
  • Enables U-Turn and locks all turns at dead-end nodes. Changed Behavior
  • Fixes any self and reverse connectivity issues
  • Converts single node roundabouts (lollipops) and loops into a three segment loop. Any existing house numbers will be associated with the middle segment and MUST BE EDITED after save to update their stop point.
  • If two or more segments are connected to the same two segments, it will split one of them. Same rules as SameNode.js bookmarklet.
  • Terminates dead-ends
  • Makes dead-ends two-way (only if both ends of the segment are visible)
  • Sets the Type of a roundabouts using lowest of two highest rule and sets country/state if needed
  • For UK sets Type of roundabouts using highest type excluding Freeway rule.
  • Removes revcon (turns into wrong-direction of one-way), and selfcon (U-Turns at non-dead ends). Once the app has real support for U-Turns selfconf will be left alone
  • Locks all turns at selected node.


bgodette, will you be providing a Firefox script extension anytime soon?


Yes please, I'm using Tampermonkey for Opera because this JNF is not compatible, it would be great if you could port it to Greasy Fork
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Re: [Script] WME Junction Node Fixer v0.0.9.0 2014-08-18

Postby mikenit » Sun Aug 24, 2014 4:37 pm

Since a problem/modification in WME, JNF and others scripts are broken.

WARNING: keys W and Q fall back to the original function in the WME.
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