never realized how badly i need this addon until i had to start suppressing extra junctions manually..sweet jebus
didnt see it on the bug tracker, so i submitted a ticket.
Interesting, using the d/l link in the OP, there is indeed a version .44, wonder what's new.. (no info in OP, as of this posting)
Edit: UR Icons still not changing properly based on 'Open/Solved/Not Identified' on .44
Edit: UR Icons still not changing properly based on 'Open/Solved/Not Identified' on .44
According to the way Twister explained this feature, URO only reads the positions of the base icons and pastes its own icons on top, it doesn't replace anything. You can see this by dragging the map around and noting URO's icons disappearing.Timbones wrote:The UR Overview script now shows a different icon for URs with conversations. Not sure if it will conflict with this script or not.
After the URL change, doesn't seem to work. I added new URL to the top properly, as I've done for other scripts, but addons still won't load for me.
Talking to me? Already did that, still doesn't load.beffl wrote:Would you please add in the header of the scipt the new editor url:THX, StefanCode: Select all
// @include <new url>
edited the userscript, not the crxjasonh300 wrote:How do you edit a .crx file? I thought the whole point of those is that you can't edit them.
So here's the big question: Does the segment list work correctly in Chrome? I hated having to switch to Firefox (which won't let me click E/W streets) to use the segment list to track down Portola segments.
Re: [Script] WME Add-Ons