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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.
Post by McCracken808
Alternate street names still not working in v0.44. Any plans to fix?
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Post by McCracken808
Segment List isn't displaying accurate information. Some LockLevels are displayed 1 level lower than actual.
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Post by Mike-1323
shawndoc wrote:I'm finding that with the latest version of the NA editor, having Add-Ons active in the Extensions menu on Chrome results in the UR/PR's not changing color when you mark them solved/NA.

Disabling WME Add-Ons causes them to change color like they are supposed to.
I'm seeing this performance now as well.
Though it wasn't that way earlier. With Addons 0.42 disabled, before 0.43 was available they weren't changing. Now with 0.43 installed and disabled they change. With 0.43 enabled they don't change.
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Post by Mike-1323
doctorkb wrote:
invented wrote:I'm finding that editing the City field inside a lot of segments selected inside a landmark results in the segment name being wiped out en masse. Pretty dangerous.
Are you using the Properties window of Addons, or the standard address editing area in WME?
I've used the properties window of Addons to change the city name en-mass from a select in landmark action with no loss of street names. Of course before I realized that I could do it all within Addons I very nearly used the WME editing to strip the street names.
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Post by Mike-1323
jasonh300 wrote: How do you edit a .crx file? I thought the whole point of those is that you can't edit them.
Dunno how to do it to a crx file, but when installed the .js files are at:
C:\Users\<user>\AppData\Local\Google\Chrome\User Data\<Default|user>\Extensions\
The folders match the ID's that show up on the extensions tab in Chrome when developer mode is enabled.

I've changed some of the extensions to @include the new beta url but that doesn't seem to be effective.
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Post by miole67
After the release of the latest WME beta (4 feb.) the script does not work.
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Post by miole67
OyyoDams wrote:I've updated this addon to work with the new beta editor (features remain exactly the same):

Firefox: http://www.wazeteam.com/firefox/injectit.user.js

Chrome: http://www.wazeteam.com/chrome/WME_Addons.crx
Thank you for your work.
I had installed WME addons. 0.44 in Chrome under tampermonkey taken from the first topic of this discussion that gave problems with the new address of the WME beta.
Now is the fixed version does not work with the 0.43 and tampermonkey, but only as an extension of Chrome.
It 'the same thing?
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Post by mssusa
I checked this roundabout function (on. 41) but it didn't do anything. I expected it to qw all nodes, set proper city and no name and set road type. But nothing happened. I'll do more tests and report back if it still does nothing.

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Post by mssusa
foxitrot wrote:
gdu1971 wrote:For example, a script for level 5 users which is able to create a node for each intersection of selected segments (thx enhket for the idea). Ideal for new cities, just draw lines and click "node maker" to create all nodes.
Sadly reminds me on many infamous points' picking grids, occasionally found here-and-there :sad:
So true :sad:

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Post by Olestas
Hmm.. not installing in Chrome by drag and drop into extentions. How do you install it?
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