[Script] WME Add-Ons V0.45 ==> Features moved in WME Toolbox

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Add-Ons V0.43

Postby gohamstergo » Tue Mar 26, 2013 3:10 am

didnt see it on the bug tracker, so i submitted a ticket.
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Re: [Script] WME Add-Ons V0.43

Postby gohamstergo » Wed Jun 19, 2013 6:10 am

orbitc wrote:http://www.waze.com/forum/viewtopic.php?f=8&t=36644

classic! XD
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Re: [Script] WME Add-Ons V0.44

Postby gohamstergo » Thu Jul 11, 2013 4:08 am

Interesting, using the d/l link in the OP, there is indeed a version .44, wonder what's new.. (no info in OP, as of this posting)

Edit: UR Icons still not changing properly based on 'Open/Solved/Not Identified' on .44
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Re: [Script] WME Add-Ons V0.43

Postby gohamstergo » Thu Jul 11, 2013 8:06 pm

Timbones wrote:The UR Overview script now shows a different icon for URs with conversations. Not sure if it will conflict with this script or not.

According to the way Twister explained this feature, URO only reads the positions of the base icons and pastes its own icons on top, it doesn't replace anything. You can see this by dragging the map around and noting URO's icons disappearing.
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Re: [Script] WME Add-Ons V0.43

Postby gohamstergo » Tue Jul 16, 2013 8:28 am

After the URL change, doesn't seem to work. I added new URL to the top properly, as I've done for other scripts, but addons still won't load for me.
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Re: [Script] WME Add-Ons V0.43

Postby gohamstergo » Tue Jul 16, 2013 7:18 pm

beffl wrote:Would you please add in the header of the scipt the new editor url:
Code: Select all
// @include             <new url>


THX, Stefan

Talking to me? Already did that, still doesn't load.
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Re: [Script] WME Add-Ons V0.43

Postby gohamstergo » Wed Jul 17, 2013 7:30 am

jasonh300 wrote:How do you edit a .crx file? I thought the whole point of those is that you can't edit them.

edited the userscript, not the crx
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Re: [Script] WME Add-Ons

Postby harling » Sun Feb 17, 2013 8:15 pm

iainhouse wrote:Request for a minor change to the "Open in" functionality. Is it possible to have the links always use the same browser window/tab, rather than having a new one created each time?

I assume you mean to re-use the same tab that was used for the previous "Open in...", and not the same tab as WME!

Even so, I can think of many times when I have wanted to use the "Open in..." feature for more than one location at a time. This change would mean that I would first have to go to the first page and open the permalink in a new tab, if I didn't want to lose it when opening the second. As it stands, if I don't care about an earlier tab it's easy enough to close it manually.
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Re: [Script] WME Add-Ons

Postby houstonmg » Sun Mar 24, 2013 11:00 pm

Thanks work good in Firefox but I can't install en Chrome. any idea?
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Re: [Script] WME Add-Ons

Postby houstonmg » Sun Mar 24, 2013 11:19 pm

AlexN-114 wrote:
houstonmg wrote:Thanks work good in Firefox but I can't install en Chrome. any idea?

I have downloaded it to a local storage and I dragged the file into the Chrome tools windows (chrome://extensions). :)
... and all work fine! Thanks :D


thanks but chrome don't install. that is in mac, I have the last version of chrome and say not posible install extension the only option is from him page.
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