[Script] WME Add-Ons V0.45 ==> Features moved in WME Toolbox

Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Add-Ons

Postby fvwazing » Thu Jan 24, 2013 1:06 pm

davipt wrote:
fvwazing wrote:Chances are 100 to 1 that someone will come along and remove the TR, destroying that brittle arrangement. Insert a stretch of parking lot road instead and name it "Residential access only" (so the next editor has a clue at least).


If it's residential access only shouldn't it be a private segment? Or is it a public mostly building parking street that goes parallel to a main street and waze tends to route through it because probably the main street has more junctions?


Maybe it should be called "Closed for guests"?
The way I understood the problem is that a certain area has limited access - so every entry should be private road. Of these roads some are more restricted than others - they are closed for guests, but open to residents. PLR would stop creating a route through those gate but suppress MapErrors from happening. Wasn't that what the OP wanted?
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Re: [Script] WME Add-Ons

Postby bz2012 » Thu Jan 24, 2013 12:16 pm

bgodette wrote:
bz2012 wrote:suggested addition: 'fix broken nodes'.
Would be similar to 'suppress extra junctions' in that it would look at all nodes in the current screen but it would run the 'junction node fixer' on all revcons, softcons and u-turn nodes.

Has the potential to fix many problems without any down-side that I can see, off hand.
Down side is you're leaving any turn restrictions that should or should not be set unable to be updated by user drives. So unless you're going to guarantee that all turn restrictions are correct, this is a massively bad idea.


Won't WAZE continue producing Problem Reports when it sees drivers taking turns against arrows and down wrong way segments, asking us to check the area and verify things?

Granted, WAZE may stop (if it still currently does) changing the turn restrictions without asking for editor verification.
But that may be a good thing because drivers sometimes make illegal turns and people using WAZE in ways not intended like walking or biking can make WAZE 'think' the turn restrictions are wrong and change them, causing drivers to later be routed over illegal turns.

Also, it is my understanding that a 'forbidden turn' is not really absolutely forbidden, the route is just given a low priority, WAZE still seems to send people along it, as evidenced by all the recent 'route not taken' reports in which drivers are being sent the wrong way down one way segments and down dead end streets. These sometime seem somewhat related to 'nearby [within a few miles?!!!] revcons, soft turns or u-turn nodes.

Might it not be best to remove these 'things' that are currently being blamed for the bad routes so that the REAL problems underlying the crazy routing can finally be tracked down and fixed?
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Re: [Script] WME Add-Ons

Postby bgodette » Thu Jan 24, 2013 5:35 am

bz2012 wrote:suggested addition: 'fix broken nodes'.
Would be similar to 'suppress extra junctions' in that it would look at all nodes in the current screen but it would run the 'junction node fixer' on all revcons, softcons and u-turn nodes.

Has the potential to fix many problems without any down-side that I can see, off hand.
Down side is you're leaving any turn restrictions that should or should not be set unable to be updated by user drives. So unless you're going to guarantee that all turn restrictions are correct, this is a massively bad idea.
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Re: [Script] WME Add-Ons

Postby davipt » Wed Jan 23, 2013 9:21 pm

fvwazing wrote:Chances are 100 to 1 that someone will come along and remove the TR, destroying that brittle arrangement. Insert a stretch of parking lot road instead and name it "Residential access only" (so the next editor has a clue at least).


If it's residential access only shouldn't it be a private segment? Or is it a public mostly building parking street that goes parallel to a main street and waze tends to route through it because probably the main street has more junctions?
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Re: [Script] WME Add-Ons

Postby bz2012 » Wed Jan 23, 2013 9:20 pm

suggested addition: 'fix broken nodes'.
Would be similar to 'suppress extra junctions' in that it would look at all nodes in the current screen but it would run the 'junction node fixer' on all revcons, softcons and u-turn nodes.

Has the potential to fix many problems without any down-side that I can see, off hand.
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Re: [Script] WME Add-Ons

Postby CBenson » Wed Jan 23, 2013 6:16 pm

shawndoc wrote:For gated entrances in private communities where only residents can open the gates. You restrict the turn in so Waze doesn't direct guests through those limited access gates. If you separate the segment, you'll get missing road problem reports due to residents driving through the gate. For whatever reason, Waze is more likely to generate an auto report for that vs driving against the turn restriction.

I get plenty of auto reports for driving against turn restrictions. But the bigger issue I have with this recommendation is that it doesn't always work especially for large private campuses. Waze will route through the restricted turn if the route through the main gate is too much longer.
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Re: [Script] WME Add-Ons

Postby HandofMadness » Wed Jan 23, 2013 6:06 pm

robin1979 wrote:
olestas wrote:Suppress extra - should not include similar segments which have restricted turns in between.


They shouldn't be connected as such then - this behaviour is okay like it is now.


For gated entrances in private communities where only residents can open the gates. You restrict the turn in so Waze doesn't direct guests through those limited access gates. If you separate the segment, you'll get missing road problem reports due to residents driving through the gate. For whatever reason, Waze is more likely to generate an auto report for that vs driving against the turn restriction.
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Re: [Script] WME Add-Ons

Postby Olestas » Wed Jan 23, 2013 1:48 pm

So.. maybe it is somehow possible to avoid joining segments with different types in anything?
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Re: [Script] WME Add-Ons

Postby robin1979 » Wed Jan 23, 2013 1:19 pm

olestas wrote:Ok. But why it joins segments which have changing one-way and two-way road types.


That's kind of weird construction as well. But that's actually a WME bug then. This script doesn't really do anything you're not allowed to do with WME itself.
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Re: [Script] WME Add-Ons

Postby Olestas » Wed Jan 23, 2013 1:15 pm

Illogical.
But why it joins segments which have changing one-way and two-way road types? Should not do this.
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