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Re: [Script] WME Add-Ons

Posted: Fri Feb 22, 2013 6:32 pm
by skbun
Would it be possible to create a 'Landmark list' like 'segment list', which lists all landmarks in view and city/state/country when applicable, with the 'select' button to fix them? This would be really handy to do basemap landmark cleanup in my area...

(In other words, basically: this is the same thing as 'Segment list', but for landmarks.)

Re: [Script] WME Add-Ons

Posted: Wed Mar 20, 2013 7:36 pm
by skbun
kentsmith9 wrote:
jondrush wrote:This is in FF 10.
Buddy! TIme to upgrade. We are on FF 19 now. FF 10 was about 15 days ago. :mrgreen:
I'm not clear on how this works. I mean, I can see from the googlecode page that WME-addons is getting occasional fixes and upgrades, but the OP in the thread is giving me 0.42 (that doesn't seem to have any of them). How exactly do I get 'the newest version' to install, and verify that I got said upgrade (either inside the script or with another check)?

Re: [Script] WME Add-Ons

Posted: Wed Mar 20, 2013 9:54 pm
by skbun
khaytsus wrote:
skbun wrote:I'm not clear on how this works. I mean, I can see from the googlecode page that WME-addons is getting occasional fixes and upgrades, but the OP in the thread is giving me 0.42 (that doesn't seem to have any of them). How exactly do I get 'the newest version' to install, and verify that I got said upgrade (either inside the script or with another check)?
Looks like code checkins but no release since 0.42. He's doing some development on function or bugs, but unless you're willing to test, I'd stick with 0.42.
Okay. Biggest problem I've noticed is that the new NA beta editor location is not accounted for by 0.42; therefore, it doesn't work on it. (At some recent point the URL was changed).

Re: [Script] WME Add-Ons V0.43

Posted: Tue May 07, 2013 2:09 am
by skbun
gdu1971 wrote:
doctorkb wrote:invented -- I had the same issue working around Sault Ste. Marie. I've put a feature request in to have the WME Addons have a "State" field in the Properties box for this reason.
Hi All,
I've been noticed by your feature request but the patch you submitted is not enough to have somewhat working and the major problem is my location in France without states. I don't have any chance to be able to test and investigate around my changes...
That's why I'm requesting if there is anybody there able to send me a complete patch to integrate this feature?
Regards,
How about give gdu a small AM spot in a low impact area that demonstrates states on NA... ?

Sent from my Nexus 4 using Tapatalk 2

Re: [Script] WME Add-Ons V0.43

Posted: Tue Jul 16, 2013 10:31 pm
by skbun
gohamstergo wrote:
beffl wrote:Would you please add in the header of the scipt the new editor url:

Code: Select all

// @include             <new url>
THX, Stefan
Talking to me? Already did that, still doesn't load.
Created an issue/bug in the Google Code project for WME Add-ons. (#24). gdu usually seems to see things reported there, so...

Re: [Script] WME Add-Ons V0.43

Posted: Wed Jun 05, 2013 5:08 pm
by stefan147
Hey!

Can you pls fix this bug?

If you have a street that starts as one-way and ends as two-way with the same name and you want delete all nodes with the suppress extra junctions function, you also delete the one-way street and change it to a two-way street. You know what i mean? My english is not the best.

Thanks

Re: [Script] WME Add-Ons

Posted: Sun Mar 24, 2013 11:56 am
by svx-biker
With the release of the new WME it doesn't work anymore.

Re: [Script] WME Add-Ons V0.43

Posted: Thu Jul 11, 2013 9:43 am
by Timbones
jasonh300 wrote:This needs to be made a priority, especially with the new UR communication features that are present in the beta. When that goes live, it's going to be very important to be able to see different icons for URs.
The UR Overview script now shows a different icon for URs with conversations. Not sure if it will conflict with this script or not.

Re: [Script] WME Add-Ons

Posted: Fri Jan 11, 2013 2:40 pm
by TonyG-UK
rottielover wrote:Is there anyway to select all "unknown" direction segments using this tool?

I'm working in a lot of area's that are still basemapped. A quick way to select all the unknown directions and set them to two way would be a god send!
Do none of them have road names?

Re: [Script] WME Add-Ons

Posted: Fri Jan 11, 2013 3:05 pm
by TonyG-UK
To answer your question - yes, you can select all the segments with Unknown direction using the NbWays column.

The reason for my question was that I've seen another US editor say (in a discussion about points-per-week and the Extended Tools add-on) that they didn't use an addon, but that most of their editing consisted of selecting loads of segments using the (old) "Select entire street" button and then changing them to be Two-way. They seemed to be under the impression that this was a) adding value to the map (which it doesn't), and b) was in some way morally ok, because they weren't using an add-on to do it.

So I was just interested in your usage.