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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.
Post by drummer83
shawndoc wrote:
GizmoGuy411 wrote:Version 0.3 seemed to work fine, however version 0.40 does not appear the same in WME.

The button is no longer on the same line as the other WME buttons, and the WME Add-Ons menu pops up too far to the right and is not entirely visible. The subs menus therefore do not appear at all.
I'm not having this problem with .4. Is it maybe conflicting with another plugin or require a refresh of Chrome?
This could also be due to the zoom set in the browser Ctrl + "+" or Ctrl + "-".
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Post by enhket
shawndoc wrote:So here's the big question: Does the segment list work correctly in Chrome? I hated having to switch to Firefox (which won't let me click E/W streets) to use the segment list to track down Portola segments.
it has been working fine.
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Post by enhket
petervdveen wrote:What does 'Snap dist' actualy do? ;)
it is the "magnetic effect" between 2 segments. the effect is as high as snap dist is.
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Post by enhket
bz2012 wrote: The "WME add on" appears to allows you to CHANGE the snap distance from the default so that you can 'taylor' the editors snap behavior to your taste. Again, if someone has different information, please chime in. I am just guessing.
Correct, It changes the default snap distance. it helps me to edit road geometries without zooming in.
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Post by enhket
moderators arent going to "sticky" it. It is an extremely useful script, but extremely harmful too. Being a level 3, you may destroy whole cities if you dont know how to use it. That is why the more hidden it is the better. If you wanna use the tools and find the script, you will need know them beforehand.
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Post by enhket
massively?
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Post by foxitrot
gdu1971 wrote:
cybernissart wrote:Can you detail the changes done by the Clean Roundabout feature ?
It looks like every RP need a clean action, as it seems to modify them.
Is it removing street name and similar ? Changing some soft turn ?
- apply CityID if found, highest street type and highest level +1 on all roundabout segments (level +1 is just a cosmetic issue for the client and editor)
Could the level bump be the reason? Is the level+1 applied even if all segments' levels are the same?
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...with the good old crashing :roll: Symbian 2.1.99.114 (on N-E52), while
trying to get used to the good new asocial Android 4.xx.0.yyy (on OP-X March-me-Low).

Post by foxitrot
gdu1971 wrote:For example, a script for level 5 users which is able to create a node for each intersection of selected segments (thx enhket for the idea). Ideal for new cities, just draw lines and click "node maker" to create all nodes.
Sadly reminds me on many infamous points' picking grids, occasionally found here-and-there :sad:
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...with the good old crashing :roll: Symbian 2.1.99.114 (on N-E52), while
trying to get used to the good new asocial Android 4.xx.0.yyy (on OP-X March-me-Low).

Post by frfabi
Please update the "open in >" links (doesn't work with the new WME v1.3-108 Release)

Also include the new headers viewtopic.php?f=8&p=570750#p570750

Ciaooo
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Post by fvwazing
Save the script as a LOCAL file and drag and drop that one.
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