Re: [Script] Highlights for Segments & Landmarks - v1.6 Feb
Posted: Fri Feb 22, 2013 2:52 pm
It's an editor problem - nothing to do with the script.
Waze: outsmarting traffic together
https://www.waze.com/forum/
Have a look at http://world.waze.com/forum/viewtopic.php?f=265&t=42562. I posted an explanation earlier today.charleskelso wrote: Lastly: RevCons? SelfCons? Can someone tell me what these terms mean?
I have to disagree with this one. Selfcons allow the client to act in an unacceptable way. I'll quote a specific example from my own beginnings with Waze. My normal route to work travels for a mile or two before reaching a T-junction. At this junction, Waze always wants me to turn left, as that leads to a route that is mostly major highway with good speeds. However, it is also a route with some tricky junctions driven by too many idiots who don't pay attention to what's going on, or are in such a hurry they think they can take whichever lane they like & then barge into the right lane at the last second. It's the sort of thing I can do without to start my day, so I turn right at the T-junction and take a quieter route over smaller streets that is rarely slower than the other route.AlanOfTheBerg wrote:I'd still love to see WMECH stop highlighting selfcon. It seems like an "error" when there really isn't.
I'm sure they do and I've experienced it. Right now, the problem is that the client simply doesn't provide proper instructions for them. But, longer term, the sheer random distribution of them is the problem.Timbones wrote:I'm still not convinced selfcons cause routing problems (if all other roads are correct).
By differentiating u-turns by whether they are at a locked or unlocked junction, we can give them different treatment.Timbones wrote:What if I were to highlight only soft U-turns? Or at least differentiate them from hard U-turns? (Accepting above comments about all or none locked)
You're not wrong! I must admit I'm following AlanOfTheBerg's phraseology there - because I'd be crazy disagree with him.doctorkb wrote:I wouldn't start calling them "locked" or "unlocked" -- because that will confuse younger editors who see the "Lock" button and think that's how to lock turns/junction. I think "soft" and "hard" are the unique identifiers that everyone understands.