[Script] WME Color Highlights - 2.28 July 2019

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

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Re: [Script] Highlights for Segments & Landmarks - v1.6 Feb

Postby Timbones » Wed Feb 27, 2013 1:01 pm

orbitc wrote:Or... Is it possible to tell us what to change within the script to be able to that?

Search the code for "#f40". That line, and the previous line with "#f00" are the two red colours used for locked roads. You'll probably want to change the "#f00" one, as the second is not used.
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Re: [Script] Highlights for Segments & Landmarks - v1.6 Feb

Postby orbitc » Wed Feb 27, 2013 1:08 pm

Timbones wrote:
orbitc wrote:Or... Is it possible to tell us what to change within the script to be able to that?

Search the code for "#f40". That line, and the previous line with "#f00" are the two red colours used for locked roads. You'll probably want to change the "#f00" one, as the second is not used.


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Re: [Script] Highlights for Segments & Landmarks - v1.6 Feb

Postby kpouer » Wed Feb 27, 2013 5:45 pm

Hi, first thanks for your extension, very useful.
I had an idea :
Now segments have a rank, so I thought it could be interesting to highlight roads with a high rank (for example only level 5 roads), it could show the skeleton of an area.
If you are interested I can send you a modified version of your script including this feature.
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Re: [Script] Highlights for Segments & Landmarks - v1.6 Feb

Postby AlanOfTheBerg » Wed Feb 27, 2013 6:41 pm

kpouer wrote:Now segments have a rank, so I thought it could be interesting to highlight roads with a high rank (for example only level 5 roads), it could show the skeleton of an area.

The script already highlights locks based on the road rank (if not locked) or the user rank (for locked segments). Are you asking that there be a selector for minimum locking level?
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Re: [Script] Highlights for Segments & Landmarks - v1.6 Feb

Postby kpouer » Wed Feb 27, 2013 8:18 pm

Yes it's something like that when you want to be sure that roads are locked with the good level or for editors with lower level they can know if they will be able to edit some roads without checking every segments one by one. (if you create a new road starting from a locked road, it is very disapointing when you finally cannot save because your starting road is locked with a big level and have to cancel everything.)
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Re: [Script] Highlights for Segments & Landmarks - v1.6 Feb

Postby AlanOfTheBerg » Wed Feb 27, 2013 8:30 pm

The script already adjusts the width or opacity of the highlight according to lock level I thought?
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Re: [Script] Highlights for Segments & Landmarks - v1.6 Feb

Postby kpouer » Wed Feb 27, 2013 8:38 pm

Oh I didn't notice it, so you can forget my idea unless we find a reason to see lower level rank.
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Re: [Script] Highlights for Segments & Landmarks - v1.6 Feb

Postby khaytsus » Sat Mar 02, 2013 3:38 pm

Tim, it's easy to edit the script today to show all Roads and include Soft Turns with the node highlighting, but would it be possible in a future update to add something in the GUI for this, maybe "Show all node highlights" or something, so we don't have to edit the script?
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Re: [Script] Highlights for Segments & Landmarks - v1.6 Feb

Postby Timbones » Sun Mar 03, 2013 11:33 pm

I'm afraid not. The script is deliberately coded to only show turn issues on major roads to encourage responsible editing.
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Re: Re: [Script] Highlights for Segments & Landmarks - v1.6

Postby khaytsus » Mon Mar 04, 2013 2:34 am

Timbones wrote:I'm afraid not. The script is deliberately coded to only show turn issues on major roads to encourage responsible editing.

Confused, why would showing on other streets be irresponsible? Only thing I could think of is it would possibly show too much information, distracting some editors?
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