[Script] WME Color Highlights - 2.23 Jul 2017

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Color Highlights - 1.91 July 2014

Postby Olestas » Thu Oct 02, 2014 6:14 am

I mean that only recently touched numbers are used instead of googles addresses. But I might be wrong.
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Re: [Script] WME Color Highlights - 1.91 July 2014

Postby taco909 » Thu Oct 02, 2014 5:55 am

Olestas wrote:Also as I understood the number have to be touched by editor RECENTLY, not just touched by editor. But who know which date is the threshold?

?????
That's crazy.

Once it transitions from unconfirmed to "trusted" (touched), it's a safe bet that the house hasn't moved!

I mean, yes, we have contractors that move houses from time to time, but if the owner is really OCD about preserving the home, they generally keep the original numbers on the house but move from 123 Main, Northland to 123 Main, Southland, or maybe 123 Division, Anytown.

But is 123 Main really going to move across the street?
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Re: [Script] WME Color Highlights - 1.91 July 2014

Postby Olestas » Thu Oct 02, 2014 5:52 am

Also as I understood the number have to be touched by editor RECENTLY, not just touched by editor. But who know which date is the threshold?
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Re: [Script] WME Color Highlights - 1.91 July 2014

Postby okladriver » Thu Oct 02, 2014 5:14 am

Suggestion:

As far as I know, house numbers imported with the basemap aren't used in Waze until an editor has "bumped" them.

Reference: https://www.waze.com/forum/viewtopic.ph ... ed#p871443

With the addition of user reported places, specifically them being used to help us update addresses, is it possible to have a highlight option for streets that have house numbers that have never been touched by an editor?
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Re: [Script] WME Color Highlights - 1.91 July 2014

Postby Szata76 » Tue Sep 30, 2014 5:22 pm

The highlight places function isn't working in the new WME.

Thanks in advance for fixing it!
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Re: [Script] WME Color Highlights - 1.91 July 2014

Postby Timbones » Mon Sep 08, 2014 7:43 pm

I am working on the next version, and I will try to address the issues raised in this thread recently.

:ugeek:
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Re: [Script] WME Color Highlights - 1.91 July 2014

Postby doctorkb » Fri Sep 05, 2014 3:02 pm

Tim: if it helps, here are some notes:
this permalink will show two nodes: https://www.waze.com/editor/?env=usa&lo ... 133&zoom=8

They both have soft ("unconfirmed") turns. The node on the left highlights. The node on the right does not.
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Re: [Script] WME Color Highlights - 1.91 July 2014

Postby taco909 » Mon Sep 01, 2014 7:35 pm

doctorkb wrote:
Taco909 wrote:nearest point to the east that a U-Turn could be made and make sure that crossover is added, or if the road is not split, add a PLR on the north side to provide a way to get "From here to there"


I hope you mean "where a u-turn could be make *legally*" -- there are a lot of interstates where there are turn-arounds restricted to emergency vehicles only...

Of course.

I was thinking more of rural MH roads what may have dozens of driveways over a couple of miles, but few mapped.
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Re: [Script] WME Color Highlights - 1.91 July 2014

Postby doctorkb » Mon Sep 01, 2014 7:29 pm

Taco909 wrote:nearest point to the east that a U-Turn could be made and make sure that crossover is added, or if the road is not split, add a PLR on the north side to provide a way to get "From here to there"


I hope you mean "where a u-turn could be make *legally*" -- there are a lot of interstates where there are turn-arounds restricted to emergency vehicles only...
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Re: [Script] WME Color Highlights - 1.91 July 2014

Postby taco909 » Mon Sep 01, 2014 7:06 pm

And unrelated to the Revcon, but just general editing.... If you have a 10 mile stretch of road and a PLR is added on the south side, but there is no way to make a left out of that PLR, it is wise to search for the nearest point to the east that a U-Turn could be made and make sure that crossover is added, or if the road is not split, add a PLR on the north side to provide a way to get "From here to there"
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