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Re: [Script] WME Color Highlights - 2.25 May 2018

PostPosted: Sun Jul 01, 2018 10:58 am
by moosool
Is there any chance you could allow to modify the colors used? For example the 'Filter by city (yellow)' is hardly visible on Primary Street segments. TIA

Re: [Script] WME Color Highlights - 2.25 May 2018

PostPosted: Wed Aug 01, 2018 7:10 pm
by reuvenirony
Hi
I have found that after the last WME update this script dramatically slows down WME when panning it around...

Re: [Script] WME Color Highlights - 2.25 May 2018

PostPosted: Wed Aug 01, 2018 9:30 pm
by turbomkt
I think it also throws a lot of errors in the console - possibly the source for the slow down?

Re: [Script] WME Color Highlights - 2.25 May 2018

PostPosted: Wed Aug 01, 2018 9:33 pm
by reuvenirony
turbomkt wrote:I think it also throws a lot of errors in the console - possibly the source for the slow down?

Hi
What console are you referring to?

Re: [Script] WME Color Highlights - 2.25 May 2018

PostPosted: Wed Aug 01, 2018 9:54 pm
by turbomkt
With the WME tab selected, hit F12. It's the debug console used by developers. Odds are, you will see errors scrolling constantly.

Re: [Script] WME Color Highlights - 2.25 May 2018

PostPosted: Thu Aug 02, 2018 1:45 pm
by Timbones
turbomkt wrote:With the WME tab selected, hit F12. It's the debug console used by developers. Odds are, you will see errors scrolling constantly.

There are many warnings about a deprecated function, which I'll fix as soon as I can...

Re: [Script] WME Color Highlights - 2.25 May 2018

PostPosted: Thu Aug 02, 2018 11:41 pm
by tonestertm
Lucky Tim... it's Feature Request time!

I wonder if you might consider a "full time highlight" (checkbox on the upper left, as opposed to the road type dropdown, which is more of an itinerant usage) to indicate Unpaved -- and maybe Tunnel -- segments, perhaps with a stroke style acting as an overlay? This way, it could be left on full time, while freeing up the road type box to do the usual madness. Especially since these traits can be applied to most/all other road types now.

Please give it a thought.
Thanks!

Re: [Script] WME Color Highlights - 2.25 May 2018

PostPosted: Wed Aug 22, 2018 10:42 pm
by argotmovil
Thank you ! ! ! !

Re: [Script] WME Color Highlights - 2.25 May 2018

PostPosted: Mon Sep 24, 2018 3:07 am
by citeman
tonestertm wrote:Lucky Tim... it's Feature Request time!

I wonder if you might consider a "full time highlight" (checkbox on the upper left, as opposed to the road type dropdown, which is more of an itinerant usage) to indicate Unpaved -- and maybe Tunnel -- segments, perhaps with a stroke style acting as an overlay? This way, it could be left on full time, while freeing up the road type box to do the usual madness. Especially since these traits can be applied to most/all other road types now.

Please give it a thought.
Thanks!


I would whole heartily second tonestertm's request and I would also please ask that you consider adding 'Headlights Required' to that list.

Thanks in Advance,

Re: [Script] WME Color Highlights - 2.25 May 2018

PostPosted: Mon Oct 08, 2018 1:46 pm
by bart99gt
Any news on an update? It won't load in WME most of the time now (takes several refreshes to get it to come up) and when it does, still has the issue of really ramping up CPU usage.