Page 77 of 82

Re: [Script] WME Color Highlights - 2.30 Sept 2020

PostPosted: Wed Sep 02, 2020 8:36 pm
by Timbones
Here's a update for you guys - v2.30 on Greasyfork:

  • Added "Tunnel / Elevation" to Highlight a Road Type, under Special Flags [thanks Rickendude]
  • Added the other special flags too: headlights, beacons, nearby HOV (using local translations)
  • Added a new highlight for Lane Guidance
  • Advanced options now shown to all users
  • Tweaked city highlight to improve visibility
  • Fixed initialisation of current city on load
  • Fixed user list to show ranks correctly
  • Removed No Direction and Soft Turn / U Turn highlights


Re: [Script] WME Color Highlights - 2.30 Sept 2020

PostPosted: Thu Sep 03, 2020 7:34 pm
by Timbones
lg1992 wrote:To fix the problem it's enough to replace in 2 places with

Thanks! Fixed in v2.31 :geek:

Re: [Script] WME Color Highlights - 2.32 Sept 2020

PostPosted: Sat Sep 26, 2020 11:17 pm
by Timbones
Thanks for your feedback, everyone - here's v2.32 with a few more tweaks:

  • City highlight is now hot pink!
  • Fixed typo in 'tunnels with elevation' highlight (thanks Rickendude)
  • Routing preference now shaded like the effective road type (thanks Harmonious4)
  • Lane Guidance highlight is now darker and dashed (different from segment selection)
    (checkout WME-LaneTools if you want more advanced highlights for lanes)

Re: [Script] WME Color Highlights - 2.33 Sept 2020

PostPosted: Sun Sep 27, 2020 10:57 am
by Timbones
lg1992 wrote:It's confusing that colors by a selected city differ for roads and places. I would prefer to see places pink too.

Ah yes, good point. I'd forgotten about places. Fixed in v2.33. Thanks.

Re: [Script] Colour Highlights for Segments - v1.6.2 Apr 201

PostPosted: Tue May 28, 2013 7:24 pm
by tonestertm
One more thank you for this great script, and of course, another inquiry/feature request... :)

I don't know if it's possible, but I'd love to have CH indicate segments stacked on top of one another, especially when they're both set at the same Road Level. Obviously, this would indicate a small section at each multi-level highway interchange, but mainly I'd like to see the results of sloppy editing. Took me a while the other day to realize there was a second, extraneous, short segment underneath, which was causing the wacky turn restrictions....

Could this happen, or is the necessary info not supplied?


Re: [Script] Colour Highlights for Segments - v1.6.2 Apr 201

PostPosted: Thu Jun 20, 2013 8:20 am
by tonestertm
And yet another request for a possible feature... :shock:

This one might need to toggle with all of the regularly scheduled features, but how about a Speed Layer?

Perhaps could employ something like (mostly--have to change the black, methinks) Waze's GPS coloring system, but vary the brightness (inversely?) according to speed info from the segments. Might help with a couple of different kinds of troubleshooting - bad segments, causes for strange routing or URs, ya know...things. It wouldn't have to work from High Altitude, maybe just zoom 5 on down?

//begin flames

Re: [Script] Colour Highlights for Segments - 1.7.4 Nov 2013

PostPosted: Thu Jan 16, 2014 9:59 am
by tonestertm
I wonder how feasible it would be to be able to highlight two different types of roads simultaneously? They could both be purple, for my usual needs (though different colors would be a bonus :) )

Thanks again for this indispensable script! (Just discovered I never actually clicked Thanks on the first post! :oops: )

Re: [Script] Highlights for Segments & Landmarks - v1.6 Feb

PostPosted: Tue Jul 01, 2014 8:33 am
by tonestertm
Timbones wrote:The "Locked" option now displays 2 colors: red = locked but editable by you; black = locked at a higher level.

The "Toll" option shows blue dashes for unlocked toll segments, and red dashes for locked toll segments even if "Locked" option is off.
I searched the thread, but didn't find any reference to Toll newer than this. I want to verify something that I'm seeing.

The Editor lock highlights are working perfectly. I'm a 4, so roads locked at 5 and 6 show up as black lines and 4 down to 1 show lighter and lighter red. No problem.

I was investigating a problem and had turned Toll highlighting on, and at first thought I was seeing one blue Toll segment where I expected it, but not another. After dialing WAY in, I discovered the red highlight on top of the Major Highway segments I was looking at.

Now, this red Toll segment was locked at 3, the blue Toll segment was "unlocked" at 1. I checked some other Toll segments locked at 5, and they appeared to have red highlighting as well. Then I searched and found the above.

So, the Toll highlighting does not function in the same way as the Editor Lock (variable opacity), and anything above Level 1 is considered "locked"? Or am I just seeing things wrong?

Re: [Script] WME Color Highlights - 1.9 Jun 2014

PostPosted: Fri Jul 04, 2014 7:58 pm
by tonestertm
Thanks for the clarity on the Toll information. Any likelihood to alter it a bit? Locked Tolls are difficult to see on MH segments above a certain zoom. And I wouldn't think the fading/opacity option would be a necessity, but if at least all Tolls at or below a given editor's Rank were one color and above (or out of area) another, a la the Editor lock, it might be helpful, since one supersedes the other. Maybe I'm just weird.

I feel like I should just Thank you every single time I post here, for the incredible value of this tool. THANKS AGAIN! :)

I wonder if anyone else would have an interest in the possibility of having sort of a sub-head section under Streets, whereby either All Streets (as it currently provides, by selecting "Streets") or just one type (or possibly even a selection of types) of Street could be selected. It would make the list ugly, though, and I'm not dying for this option, but sort of wished for it today.

Re: [Script] WME Color Highlights - 2.25 May 2018

PostPosted: Thu Aug 02, 2018 11:41 pm
by tonestertm
Lucky Tim... it's Feature Request time!

I wonder if you might consider a "full time highlight" (checkbox on the upper left, as opposed to the road type dropdown, which is more of an itinerant usage) to indicate Unpaved -- and maybe Tunnel -- segments, perhaps with a stroke style acting as an overlay? This way, it could be left on full time, while freeing up the road type box to do the usual madness. Especially since these traits can be applied to most/all other road types now.

Please give it a thought.