enhket wrote:... Damien should consider "flagging" the username of the person who used it for X segment. For example, it could associate your username with a segment id and flag you for that segment, so you cant suppress the unneeded junctions. It would be super easy to create junctions and then use the "suppress" feature.
Either that or there could be a limit: 50-100 junctions a day? I dont think you will be forced to do more than that.
I would go for rank-only features. So there is a reason to be level 5-6 other than locking/unlocking.
Preventing a person from removing an unneeded junction is a rule than does nothing but make it complicated.
You have no idea how many junctions I need a day. A 20 by 20 grid of streets needs around 400 junctions.
Why not limit new roads per day? Why not limit parking lot landmarks per day? Why not prevent deletion of streets, especially those attached to a locked road?
Why not limit total miles of incomplete roads? Why not limit q and w? Imo, editors does far more damage with these all things. I would rather sweep away unneeded junctions than unsplit a road or rebuild an interchange.
There is no reason to limit useful functionality to higher ranks. Forcing people to do stupid work to get to a higher rank is counterproductive.
We want new editors to learn to use the functionality before
they are able to edit higher ranking roads. Misguided attempts to encourage editors to get a higher rank will not improve the quality of the work they do nor decrease the amount of damage they do in the rush to accumulate enough edits to get to the next rank.
enhket wrote:If i am not wrong
But you are. Creating 30 geometry points on a segment, then moving the mouse over each, pressing j and repeating 30 times, then clicking save, then suppressing unneeded junctions and clicking save again results in an easily-detected cheat on the backend server. But as was pointed out, it is easily done by taking a segment and connecting and disconnecting it from another segment 100 times. Your argument that the shortcut is faster, merely proves my point that we need the functionality.