[Script] WME Toolbox

Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [script] WME Toolbox

Postby AlanOfTheBerg » Fri Jan 03, 2014 5:30 pm

Is it just me, or is there an issue with installing Toolbox on Mac Chrome? I get a "can't create storage space" or something like that. Installed other extensions without problems. But maybe this is just me...
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Re: [script] WME Toolbox

Postby AlanOfTheBerg » Sun Dec 29, 2013 6:04 am

steveningelbrecht wrote:But the not showing of the username when hovering over the chat / icon is connected with toolbox...

Yes, it is, exactly. (People need to quote the relevant post so there isn't so much confusion about which issue is being mentioned.)

Live Users name on mouseover/hover = Toolbox problem

Road layer not zooming "sometimes" = WME problem
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Re: Sweep deletes node it shouldn't

Postby AlanOfTheBerg » Fri Nov 08, 2013 7:01 pm

CTGreybeard wrote:I am merely asking for the same restriction be applied to different directionality.

We agree.
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Re: Sweep deletes node it shouldn't

Postby AlanOfTheBerg » Fri Nov 08, 2013 6:30 pm

CTGreybeard wrote:Please fix the sweeper function so that it does not remove nodes that separate segments with different directionality.

Sweeper allows these deletions because WME allows them. You can delete these nodes manually. Having sweeper detect other differences and disallow the deletion is a good idea, though.
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Re: [script] WME Toolbox

Postby AlanOfTheBerg » Sat Aug 10, 2013 3:49 pm

doctorkb wrote:It seems there's no harm in highlighting things, but a tool that repairs could be damaging.

Unfortunately, highlighting to a less-trained editor means "I'm highlighting something which must be fixed."
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Re: [script] WME Toolbox

Postby AlanOfTheBerg » Sun Aug 04, 2013 4:33 am

kentsmith9 wrote:Do any of the current scripts have an automatic fix for this and I did not realize what it was talking about so never new it was there?

If you're talking about a loop road where a segment starts and ends on the same node, then yes JNF fixes these.
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Re: [script] WME Toolbox

Postby AlanOfTheBerg » Wed Jul 24, 2013 5:08 pm

OyyoDams wrote:1.2.0.3 - New option: Move the map from screen size with Numpad arrows

What does this mean? You've always been able to move the map with arrow keys.

EDIT: Maybe you mean specifically arrow keys on the numeric keypad if dedicated arrows are not on the keyboard?
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Re: [script] WME Toolbox

Postby AlanOfTheBerg » Tue Jul 16, 2013 3:03 pm

argus-cronos wrote:... it's a shame to see that some "more experienced" editors are not able to explain the core functions to newbies, because they've never really used them. And a lot of them can even not find the infos in the wiki, which they should know.

Who are these heathens so that they may be flogged!
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Re: [script] WME Toolbox

Postby AlanOfTheBerg » Mon Jul 15, 2013 4:57 pm

OyyoDams wrote:@Laakkus: just tested locally, Toolbox works in the beta editor, but both JNF and Color Highlight have to be updated to run with the new url.

If users have the script file, it is easily updated at the top for the domains it is active for.
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Re: [script] WME Toolbox

Postby AlanOfTheBerg » Sat Jul 13, 2013 3:07 pm

zannax wrote:
AlanOfTheBerg wrote:Would prefer u-turn highlight not be red. U-turn isn't a problem and a red highlight suggests something bad.

Are you sure that u-turns are not a problem?
In Italy we have wrong routing with enabled u-turns in segments without exit. Waze sometimes suggests to get in and out rather than go straight.

We've determined that a uturn enabled or soft restricted at a dead end node is problematic. We recommend hard restricted and there are no known side effects. If you are already traveling on a dead-end towards that node, it will use as a uturn as restrictions are just a penalty not an absolute. There's no reason to have an enabled turn at a dead end.
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