Arnoniem wrote:Just experienced a strange thing: the autosplit added a geometry node, close to the new "split"-node. In such a way, that there are overlapping segments and the TR arrows are in the wrong angle.
Didn't save it, so you can have a look here.
Been seeing issues sometimes on the L6 Auto Split Loops.
1. When it adds a node along a curved road, it periodically places the node directly below a geometry node which then triggers the Validator as having a problem. See image.
OyyoDams wrote:About the number of edits: that reflects the reality! One of the 2 segments is deleted, 2 new segments are created, sreets names are applied, connexions with other segments are established, turn rights fixed...
@Amonlem thanks for your last report I'll take a look.
This loop will only break the short segment. I even tried making the short segment a primary street and the big loop a parking lot (and also tried as primary street as well), but both cases still split the short segment.
OyyoDams wrote:kentsmith9 wrote:BellHouse wrote:This works fine, now the "same endpoint connection" workarounds are preserved. Thanks!
Just installed 22.214.171.124 and found a place where the suppress unneeded junctions removes this required junction. Maybe another CM in the US can confirm if this removes the junction for them as well. Don't save the changes just in case OyyoDams needs to check something with these particular segments.
Since 126.96.36.199, do you still have this issue ?
OyyoDams wrote:Strange I can't reproduce it:
All loops splitted
Split all loops
kentsmith9 wrote:OyyoDams wrote:Strange I can't reproduce it:
This one is strange. I can make it remove the node (in error) by permalinking the page and then sweeping it. Then if I undo the changes, sweeping again shows your result. Permalink again and then I can make it fail. Undo the changes and then it will not have a problem.
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