[Script] WME Junction Angle Info

Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Moderators: Unholy, bextein, Glodenox, JustinS83

Forum rules
Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Junction Angle Info

Postby witoco » Mon Jul 22, 2019 11:15 pm

I've just noticed an untranslated string in Spanish LATAM and another that did not fit the space in version 2.0.9. These are the new ones:

Code: Select all
             overrideAngles: "Ver ángulos en \"instrucciones forzadas\"",
               continueInstructionColor: "\"Sigue derecho\"",


I hope they will be included in next release.
witoco
Coordinators
Coordinators
 
Posts: 876
Joined: Thu Nov 07, 2013 6:01 pm
Has thanked: 88 times
Been thanked: 161 times

Re: [Script] WME Junction Angle Info

Postby WazingArch » Sun Jul 28, 2019 8:01 am

Can you please fix this script as it is an essential part of the editors' workflow. Currently, the script doesn't show any turn instructions
Coordinator: BG • Local Champ • Translator
[ img ]
Уики България | Best map editing practice
WazingArch
Coordinators
Coordinators
 
Posts: 464
Joined: Thu May 24, 2012 6:02 am
Location: Bulgaria
Has thanked: 225 times
Been thanked: 96 times

Re: [Script] WME Junction Angle Info

Postby seb-d59 » Sun Jul 28, 2019 8:39 am

WazingArch wrote:Can you please fix this script as it is an essential part of the editors' workflow. Currently, the script doesn't show any turn instructions

Hum.... this is very strange, because is ok for me...

Please chek if JAI is enabled in layer menu ?
Layer_menu.png
(1.89 KiB) Downloaded 182 times
seb-d59
Waze Local Champs
Waze Local Champs
 
Posts: 1841
Joined: Fri Jan 03, 2014 8:01 am
Location: Croix (59)
Has thanked: 506 times
Been thanked: 603 times

Re: [Script] WME Junction Angle Info

Postby JohnDoe75 » Sun Jul 28, 2019 9:47 am

Fine for me too
LC CM France
RM IDF - AM Paris France
AM Singapore
[ img ]
JohnDoe75
Local Champ Mentor
Local Champ Mentor
 
Posts: 3686
Joined: Sun Dec 25, 2011 10:06 am
Location: Paris, France
Has thanked: 154 times
Been thanked: 761 times

Re: [Script] WME Junction Angle Info

Postby jm6087 » Sun Jul 28, 2019 10:06 am

WazingArch wrote:Can you please fix this script as it is an essential part of the editors' workflow. Currently, the script doesn't show any turn instructions


No issues here. What version do you have?
jm6087
US Waze Champs
US Waze Champs
 
Posts: 3333
Joined: Wed Jun 17, 2015 10:05 pm
Location: Texas
Has thanked: 561 times
Been thanked: 1352 times

Re: [Script] WME Junction Angle Info

Postby SeveriorumPatrem » Sat Aug 03, 2019 7:56 pm

I made this attached image to use with the Image Overlays script while creating or improving roundabouts, specifically to make it easy to ensure that roundabout attachments are within the correct parameters to produce "turn right", "turn left", "continue straight", etc.

Use Image Overlays to place and position this guide on top of where you will be placing your roundabout, and draw your roads so that when the RAB is added your attachment points will fit within the narrow forks relative to adjacent attached segments, and you're all set to generate clean roundabout turn instructions without any trial and error adjustments.

To allow plenty of margin for error, the angles on this guide are +/- 10 degrees instead of +/- 15, so you can actually fudge a little bit outside of the narrow forks and probably still be OK, just verify with JAI after you save your work.
Attachments
Capture.JPG
(57.65 KiB) Downloaded 126 times
RAB anglenator.png
(21.01 KiB) Downloaded 128 times
Last edited by SeveriorumPatrem on Sun Aug 04, 2019 1:12 am, edited 1 time in total.
[ img ][ img ][ img ][ img ]
The Grumpy Dad
The more I learn, the more I discover how much I don't know.
SeveriorumPatrem
Area Manager
Area Manager
 
Posts: 884
Joined: Thu Nov 19, 2015 11:05 pm
Location: SW Washington State
Has thanked: 491 times
Been thanked: 300 times

Re: [Script] WME Junction Angle Info

Postby iainhouse » Sun Aug 04, 2019 12:49 am

Or you could use WME RA Util which shows the angles and whether they will produce normal instructions or not.

If the angles are wrong, you can use the script to move the attachment points until they are; plus you can rotate, resize & move the entire roundabout.

I reckon you'll find that a lot easier than playing with an overlay. ;)
rautil.png
(293.5 KiB) Downloaded 122 times
[ img ][ img ][ img ]
UK AdminsUK WikiWaze FAQWMEFU Script :ugeek:
I want to go to a commune in Vermont and deal with no unit of time shorter than a season
iainhouse
Country Manager
Country Manager
 
Posts: 9940
Joined: Mon Jul 23, 2012 5:16 pm
Location: on the road from London to insanity, with Waze HQ in the driving seat
Has thanked: 2570 times
Been thanked: 7962 times

Re: [Script] WME Junction Angle Info

Postby SeveriorumPatrem » Sun Aug 04, 2019 1:01 am

Well, the really fun part is that I already use RA Util, but I had not used it in depth enough to realize that functionality was there, because I've been using it just to move and resize them, and was moving specific junctions manually.

Pretty humbling, lol. :oops: If it weren't for your very helpful reply benefiting from the context, I would have preferred to delete my previous post and gone to hide in the Humble Corner for a few days. :lol:
[ img ][ img ][ img ][ img ]
The Grumpy Dad
The more I learn, the more I discover how much I don't know.
SeveriorumPatrem
Area Manager
Area Manager
 
Posts: 884
Joined: Thu Nov 19, 2015 11:05 pm
Location: SW Washington State
Has thanked: 491 times
Been thanked: 300 times

Re: [Script] WME Junction Angle Info

Postby TSD66 » Sun Aug 25, 2019 8:35 pm

I just noticed that for a median U-turn prevention there is no more double angle information when IN and OUT are local streets only, still they show up if IN and OUT are primary or higher.
Is this a bug in the current script version or were the rules changed for median U-turn prevention?
Area Manager FF/MOL/LOS/SPN/CB
State Manager Brandenburg & Berlin
Country Manager Germany
TSD66
Waze Local Champs
Waze Local Champs
 
Posts: 3421
Joined: Sat Oct 24, 2015 9:04 am
Has thanked: 821 times
Been thanked: 1888 times

Re: [Script] WME Junction Angle Info

Postby Leorenaud » Sun Aug 25, 2019 9:32 pm

Haven't noticed the change in the script.
But if it is it is a good change.
Because there is no uturn penalty with only street segments. That's been this way for years now. See my post and tested by ituajr. See following posts.
Although it seems only be configured this way in INTL server. Regarding this post.
[ img ][ img ][ img ][ img ][ img ]
Global Champ
Country Manager Benelux
Regio Manager: Gelderland
Benelux wiki - Waze Nederland Slack invite
Leorenaud
Waze Global Champs
Waze Global Champs
 
Posts: 2032
Joined: Sun Nov 04, 2012 3:32 pm
Location: Benelux, The Netherlands, Nijmegen - Wageningen
Has thanked: 182 times
Been thanked: 539 times

PreviousNext

Return to Addons, Extensions, and Scripts

Who is online

Users browsing this forum: No registered users