I understand what you're going for there, but part of me kind-of cringes in terms of my "fair play" button being pushed.
"Hey, buddy! Your addon is really popular, and so is ours, so we're just going to absorb all of your code (or otherwise duplicate your functions) and add it to ours so that it gets even more popular and way less people are now using yours."
Mind you, I'm not using that as an argument against doing what you suggest; I'm a human too and human nature would be to need to load less addons to cover the jobs in question. It's just that I find the concept to be a bit cringe-worthy. I know that if I had a popular, handy plugin for WME that I was actively maintaining, it would bother me a lot of someone else came along and did something along those lines. Like I said, it just kind-of offends my sense of "fair play." If something that's widely used isn't really being supported or the author wants to give up on it, that's a different matter.
"Hey, buddy! Your addon is really popular, and so is ours, so we're just going to absorb all of your code (or otherwise duplicate your functions) and add it to ours so that it gets even more popular and way less people are now using yours."
Mind you, I'm not using that as an argument against doing what you suggest; I'm a human too and human nature would be to need to load less addons to cover the jobs in question. It's just that I find the concept to be a bit cringe-worthy. I know that if I had a popular, handy plugin for WME that I was actively maintaining, it would bother me a lot of someone else came along and did something along those lines. Like I said, it just kind-of offends my sense of "fair play." If something that's widely used isn't really being supported or the author wants to give up on it, that's a different matter.
Re: [script] WME Junction Angle Info