[Script] WME Junction Angle Info

Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Junction Angle Info

Postby SuperDave1426 » Wed Jan 18, 2017 6:02 pm

For what it's worth, Toolbox already has an option to flag junctions where a TTS Override is in place. It won't show you what the actual override *is* ("keep left" vs "turn left," etc.), you still have to click on a segment and then pick the arrow to see what the override is. But at least with it set, you can know that it's there. Not as convenient as it would be if JAI would modify its color to show the actual instruction that's going to be given, but at least it flags them for you. Hopefully, JAI will get something soon... :-)
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Re: [Script] WME Junction Angle Info

Postby SuperDave1426 » Tue Nov 22, 2016 4:23 pm

Olestas wrote:.. Or, Milkboy, maybe you can create new topic, and we will close this?

I'm only half following this topic, so sorry if this is a dumb question. :-)

Is someone else maintaining this addon now, which is available in store for Chrome and/or greasemonkey? (Which I could see why there'd need to be a different link to the actual script location.) Also, if this topic is going to be closed in favor of another topic being opened, can a link to that other topic be posted here before closing this one? That way people who are subscribed to this topic will get the note to check and can then subscribe to the new one. :-)
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Re: [script] WME Junction Angle Info

Postby SuperDave1426 » Sun Mar 29, 2015 5:48 am

I prefer using a Chrome native plugin when it's available; one less layer of stuff needed to process the script (Chrome running it directly, rather than Chrome running Tampermonkey, which is then running the script). When the Tampermonkey script is all that's available for whatever reason, then running it through Tampermonkey beats not running it if it's a script I want for the browser. :-)
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Re: [script] WME Junction Angle Info

Postby SuperDave1426 » Sat Mar 28, 2015 5:57 am

Tampermonkey (greasyfork.org) tells me that the current version available is 1.7.0. Chrome store for extensions tells me the current version is 1.6.7. Any chance the current version can be pushed out to the Chrome store anytime soon? :D
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Re: [script] WME Junction Angle Info

Postby SuperDave1426 » Thu Feb 05, 2015 6:09 pm

milkboy wrote:
SuperDave1426 wrote:Or is that how it's supposed to work? (I honestly don't know - I just know that other greasyfork scripts that I have installed do have that line present near the top, so I just want to make sure that once people are installing that version that it will still update whenever you push out a new version....)


Apparently that's the way it's supposed to work =)
https://greasyfork.org/en/help/rewriting

[EDIT: typos]
EDIT2: And apparently it works just fine =) Made a dummy version 1.6.4.1 with only the header version number changed, and Greasemonkey faithfully updated the script to that version :D

Excellent news! Glad to hear it works that way as intended. Thanks for checking into it and getting back to me! :-)
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Re: [script] WME Junction Angle Info

Postby SuperDave1426 » Wed Feb 04, 2015 5:03 pm

milkboy wrote:Added script on greasyfork also for completeness. The support for web hooks to update was a pleasant surprise =)

The version at greasyfork.org doesn't have the @updateURL line in it, pointing to its greasyfork location. Is that how it's supposed to be? When installing the greasyfork version, how will Tampermonkey know to check for updates to it without that?

Or is that how it's supposed to work? (I honestly don't know - I just know that other greasyfork scripts that I have installed do have that line present near the top, so I just want to make sure that once people are installing that version that it will still update whenever you push out a new version....)
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Re: [script] WME Junction Angle Info

Postby SuperDave1426 » Tue Feb 03, 2015 5:14 pm

milkboy wrote:Hmm.. Works fine for me (both Chrome+Tampermonkey and Firefox+Greasemonkey). Just make sure you have a "recent" (1.6.1+) version of the script, with the correct update URL: https://github.com/milkboy/WME-ja/raw/m ... le.user.js

Previously the update url was pointing to userscripts.org, which has not been working for quite some time.

(Side question: How automatic does using github make the update process when using it as your source for Greasemonkey/Tempermonkey? When you update the script there, will Greasemonkey/Tampermonkey know to update the script automatically?)

Something you might want to consider is to put it on greasyfork.org. A lot of script authors who used to use userscripts.org are using that now, and a lot of people who are just going straight to a source to look for user scripts who used to use userscripts.org are now searching greasyfork.org for those scripts. There are quite a few WME scripts already there.

Just a thought, anyway. :-)
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Re: [script] WME Junction Angle Info

Postby SuperDave1426 » Sun Feb 01, 2015 6:19 am

Unfortunately, the native Chrome version of 1.6 doesn't seem to work. I can put in any number of decimal places, and it still just gives me a whole (integer) number when showing an angle. It also seems to ignore the size feature if I turn that on. Yes, I hit "apply." :-) And when I refresh the page and check again, everything I selected under the JAI settings resets back to default values.

The one you linked to that runs under Tampermonkey that you link to here seems to run fine and remember my settings.
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Re: [script] WME Junction Angle Info

Postby SuperDave1426 » Mon Dec 22, 2014 7:10 pm

Just out of curiosity, is this going to be deemed "stable" enough for the Chrome store anytime soon? :D
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Re: [script] WME Junction Angle Info

Postby SuperDave1426 » Fri Sep 12, 2014 4:15 pm

"Fair play" isn't exclusively for things which make money. ;) There's a certain sense of pride (which can give a lot of emotional satisfaction) when you've worked to create a useful tool that people are using. The "pay," per se', is in knowing that people are using what you've created and are happy with it in the case of something like this.

Different philosophical outlooks, I suppose. :-)

Glad to hear you'd be approaching the other plugin author in a case such as that and giving them an opportunity such as you described.
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