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Re: [script] WME Junction Angle Info
Posted: Mon Jul 27, 2015 8:10 am
by Arnoniem
taco909 wrote:
170 is only 10 degrees off of a flip, and when inputting closures from the app, anything closer than 20 degrees (or 160 for bowties) is impossible to select the arrow.
Our local guideline is to run minimum 35 or so between any segment pair at the tightest (except in special cases).
Well, the JAI script forum is not the best place to discuss that, but these are 1 way on a bowtie so theres no issue with closures from the app.
>170 is not easy to create, but that makes it always a "thoughtfull" edit to create a u-turn instruction.
Re: [Script] WME Junction Angle Info
Posted: Fri Aug 07, 2015 8:54 pm
by Arnoniem
That's true as well
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Re: [Script] WME Junction Angle Info
Posted: Tue Nov 10, 2015 10:48 pm
by Arnoniem
taco909 wrote:PesachZ wrote:If the two segments have different names out may have an effect we should test that
I didn't catch if this had been clarified/confirmed, but on my test area I am getting a U-Turn prompt naming street-B with a name different from street-A.
Yep i confirmed that as well in my posts of june30 and july20. Also road type changed didn't influence the uturn prompt.
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Re: [Script] WME Junction Angle Info
Posted: Fri Jan 22, 2016 10:56 am
by Arnoniem
See opening post: 1.9 is outdated.
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Re: [Script] WME Junction Angle Info
Posted: Tue Jan 24, 2017 7:06 pm
by Arnoniem
seb-d59 wrote:Currently, the official version is v1.13 so, i published the link to my version v1.13.1
Sorry but, i don't have any access to milkboy's account...
I hope a update by milkboy...
FYI: i have send him a private message
Great work in getting the override included.
Could you make it stand out a bit more? Change the outline of the circle from black to orange or something? So it's clear which ball shows the instruction override?
Thanks!
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)
Re: [Script] WME Junction Angle Info
Posted: Wed Jan 25, 2017 7:37 pm
by Arnoniem
Thanks! That's great, exactly what I meant.
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Re: [Script] WME Junction Angle Info
Posted: Fri Jan 27, 2017 2:04 pm
by Arnoniem
Perhaps it's also a good idea to prepare the script for the implementation of the Instruction Override prompt:
Continue
As soon as that will be available, we will need an additional colour and arrow icon to display/represent that prompt. I would propose orange (in a bit lighter orange tone then the IO outline).
That is an available colour, AND it matches with the IO outline colour. Since
Continue will only be available as an Instruction Override.
Re: [Script] WME Junction Angle Info
Posted: Sat Mar 18, 2017 7:21 am
by Arnoniem
Arnoniem wrote:seb-d59 wrote:Currently, the official version is v1.13 so, i published the link to my version v1.13.1
Sorry but, i don't have any access to milkboy's account...
I hope a update by milkboy...
FYI: i have send him a private message
Great work in getting the override included.
Could you make it stand out a bit more? Change the outline of the circle from black to orange or something? So it's clear which ball shows the instruction override?
Thanks!
Send from my S7 with a crappy Tapatalk version. (in case my reply takes ages, I didn't get any notification for it
)
@john it's already there
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Re: [Script] WME Junction Angle Info
Posted: Sat Mar 18, 2017 3:40 pm
by Arnoniem
jm6087 wrote:jdelosa wrote:Hi all and thank you for this tool.
Just wondering if there was any way to add some kind of difference to the angle indicator to show when it is TOI
Like maybe turning the rim around the circle orange like the TB color when the TOI is in place
Just a thought.... Thanks you all you do.... John
@jdelosa,
Toolbox already gives this capability.
Toolbox only gives a heads up. JAI shows the changed instructions!
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Re: [Script] WME Junction Angle Info
Posted: Sat Apr 01, 2017 9:07 pm
by Arnoniem
John that was already implemented but you have to install the tampermonkey version. And within that is also an option to toggle the TIO and the original instruction. So no need for snapshot mode.
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