[Script] WME Junction Angle Info

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

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Re: [script] WME Junction Angle Info

Postby sketch » Thu Apr 16, 2015 4:26 am

That's right taco. Conversely, U turns can never be prevented by a segment longer than 15 m. And I do the same, 14 or 16 (if I'm going for a particular result with a road that would otherwise physically dictate a smaller or larger distance).
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Re: [script] WME Junction Angle Info

Postby sketch » Mon Apr 13, 2015 5:00 pm

That's a "keep right" arrow..
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Re: [script] WME Junction Angle Info

Postby sketch » Tue Sep 30, 2014 5:38 pm

Agreed!
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Re: [script] WME Junction Angle Info

Postby sketch » Sun Sep 14, 2014 6:23 am

Oh—also, I assume junction box will be an "optional" thing, and nodes will function as they always have otherwise. I might be wrong, of course, maybe junctions will all have boxes in the future. But who knows. If that's the case, though, it's good to know beforehand what the instruction would be by default, to know whether a box is needed at all.
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Re: [script] WME Junction Angle Info

Postby sketch » Sat Sep 13, 2014 12:50 am

Coming "soon".....
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Re: [script] WME Junction Angle Info

Postby sketch » Fri Sep 12, 2014 6:53 pm

AlanOfTheBerg wrote:
MGODLEW wrote:I have a feature request for this script. Where the color of the number in the script will change to reflect the prompt given based upon angle & road types. So lets say the numbers will turn Purple anytime a prompt would be "Turn Right/Left" or the number would turn Green for "Exit to Right/Left" for Freeway to Ramp & Blue for "Stay/keep to Right/Left" for Freeway to Freeway

You should be able to figure that out using livemap. Yes, you have to wait for it to go live, but the turn-by-turn in livemap is accurate to what the app will do.

Yeah, but the entire point is to be able to figure it out while you're editing it. It's already doable in your head with this script and a little knowledge (of road type interactions); this would just make it a little more transparent.
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Re: [script] WME Junction Angle Info

Postby sketch » Sun Jun 29, 2014 12:44 am

bz2012 wrote:This extension seems to be broken today, even if I disable all other extensions. Maybe WME made an update?

I even tried removing and reinstalling (and re-overriding Chrome's disable-not-chrome-store-stuff).
Still no angles showing.

Check the layers menu? Like the Live Users layer, the Junction Angles layer seems to get disabled in my WME a lot (via permalinks, I guess).
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Re: [script] WME Junction Angle Info

Postby sketch » Mon Apr 14, 2014 5:36 pm

I believe it refers to non-soft turns.
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Re: [script] WME Junction Angle Info

Postby sketch » Mon Apr 14, 2014 3:59 pm

CBenson wrote:There are. Some are discussed here.

And I'm not sure that it's all correct, either; I believe this section is not correct.
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Re: [script] WME Junction Angle Info

Postby sketch » Mon Apr 14, 2014 1:29 am

brandonrossl wrote:Is it possible to allow an editor to select 2 segments and instead of angle show the turn instruction that will be given (if applicable)?

A simple TR (turn right), KR (keep right), CS (continue straight), and ER.... and so on would be useful to remove doubt from the process.

Well, it depends on more than simply the angle... it's rather complex, depending also on road types, road names, and the other segments. It's not something we editors are fully aware of.
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