http://www.thedieselgarage.com/forums/i ... hesaid.gif This.t0cableguy wrote:Thanks for taking my post out of context.
I also appreciate validator, but it simply takes up waaaay too much real estate in the left panel, and there's absolutely no reason for it to be there all the time. Nobody who isn't Frodo isn't running a full report every two seconds, so the UI doesn't need to be there all the time.
It broke when WME was updated to remove the "me" tab that it had been hung on. Before that, anyone using it knew that "click on the 'me' tab" would take you to Validator. If it was in a tab of its own, then people would know that when they need the UI, they click on that tab instead. Instead of fixing it and moving to a tab, he decided to give in to those who wanted it on the left panel all the time. Sometimes, some of are on pretty small screens when we're editing, and that much real estate being sucked up by something that we're not using every single minute causes problems. Fine, it's the developer's time to spend. But most of the popular/commonly-used WME addons use tabs; and they don't break when Waze does something that fundamentally changes that left panel but leaves the well-established tab framework in place. Going to a tab now could potentially keep it from being broken when some other change occurs. Of course, if they change the tab structure, then everything breaks. But to date, that hasn't happened.
BTW, this tirade is pretty much directed at iainhouse, since he decided to get on his holier-than-thou soapbox and lambaste anybody who is just expressing their desire for a feature once in a while, and making sure that the request doesn't get forgotten in so doing. As far as the addon dev goes, more power to ya, I hope you have a great upcoming holiday season, and thanks for a useful tool.
Re: [Script] WME Validator 1.1.15 / 13.12.2015