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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Thu Mar 16, 2017 9:14 pm

Maybe it is time to call in DrNeubie :D

Oh, wait a minute, not sure if he does this kind of surgery :lol:

Re: [Script] WME Validator 1.1.20 / 03.11.2016

Thu Jun 08, 2017 11:51 am

jdelosa wrote:The Highlights in the script we're never mentioned to be absolute, they were always meant
"as look at this, there might be a problem here"

That's why we refrain in NY with intro in to some scripts until you can make a decision on what you see.

Sent from my SM-G935V using Tapatalk


Same in SCR, we try to get the editor used to no scripts first to help ensure they can make quality decisions without them.

Re: [Script] WME Validator 1.1.20 / 03.11.2016

Sat Jul 01, 2017 12:20 am

Just got it myself

Re: [Script] WME Validator 1.1.20 / 03.11.2016

Sat Jul 01, 2017 1:05 am

Pretty much wait and hope

Re: [Script] WME Validator 1.1.20 / 03.11.2016

Sat Jul 01, 2017 1:50 am

[ img ]

Re: [Script] WME Validator 1.1.20 / 03.11.2016

Sat Jul 01, 2017 5:06 pm

johnsninja58 wrote:Validator has been a hugely valuable tool for the wme community. The efforts of a single editor have greatly contributed to a much more efficient editing experience. For this they should be applauded. They have also continued to support this script well after life priorities changed and they didn't have time for editing anymore. Again a huge thank you.

Howver I am happy to hear hints of a long term solution coming soon as the frequency this script has been breaking recently and patch work to keep alive shows the need for a more active maintenance approach. I look forward to what is coming soon


Very well stated Ninja

Re: [Script] WME Validator 1.1.20 / 03.11.2016

Sat Jul 15, 2017 3:26 pm

You can uninstall or disable any Validator related scripts

Re: [Script] WME Validator 2018.08.28 (BETA)

Mon Sep 03, 2018 11:50 am

Darkfleet30 wrote:Did a quick search and didn't return much, can this be used to validate for road speeds being blank?


There are several other scripts that already do this, including Toolbox and Color Highlights

Re: [Script] WME Validator 2018.10.16 (BETA)

Tue Oct 16, 2018 10:46 pm

berestovskyy wrote:Hi,
Thanks to David, we are adding several new checks for Venues:

  1. No payment types on Parking Lot/The Parking Lot payment types are not set/Set the payment types

Please let us know if the checks should be adjusted/disabled for your country prior to the release.

Also, we will be grateful for related links to Wazeopedia in English and/or in other languages, so Validator will show the users this link.


I don't think the payment type one should be flagged. If the lot is free then there won't be a payment type. Maybe flag if cost is anything other than free and no payment type added.

Re: [Script] WME Validator 2018.11.10 (BETA)

Mon Dec 10, 2018 11:35 am

yaacobyy wrote:There is a problem with this error:
Same endpoints drivable segments (slow) (#78)


turbomkt wrote:
berestovskyy wrote:Thanks, yaacobyy. Will be fixed in the next release.


This should NOT be fixed. With two segments like the example, Waze may suggest a route via the wrong way. It's counter-intuitive, but I have seen it done. A two segment loop, even with one way segments, must be fixed.


I agree, it is written in the wiki not to have a segment connect to the same segment twice and should still be considered an issue.
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