If you have the road selected (with A & B showing up at the end nodes) and move the A (or B) end, you are not really moving a node this way, you are just moving the end of the segment. When you do this, WME automatically creates a brand new, unconfirmed end node on the segment (with no U-turn). (It used to not do that, and that's why you sometimes see roads that are not terminated - and it was a pain to fix )Poncewattle wrote:If I attach a temporary road segment to the end node when it's flagged, it then lights up as a u-turn permitted. I then delete the temporary segment, drag that end node a bit (like I would if resizing a cul-de-sac end point) and then it changes from yellow to purple. I then attach another temporary road to the end and now the u-turn is showing up as prohibited. So just dragging the node around had the side-effect of changing the behavior of the u-turn permission. So something is changing that u-turn as a side-effect of me moving the end node whether I intend to do so or not.
If you grab the actual end node (without the A or B showing), you will be moving the node with the U-turn (and the road segment follows) and the road should still be highlighted in yellow.
Does it sound like that's what's happening?
Re: [Script] WME Validator 1.0.2 / 04.07.2014