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Re: [Script] WME Validator 0.6.1 (BETA) / 05.02.2014

PostPosted: Thu Feb 06, 2014 7:37 pm
by myriades

WME validator 0.6.1 makes some script unusable on Firefox 27:
- WME Color Highlight 1.8
- WME House Number Helper 0.4.5
- WME route checker 1.0
- WME Hide Landmarks 1.0

Could you find a way to fix this? I'd like to use your script and these others ;)

Re: [Script] WME Validator 0.6.1 (BETA) / 05.02.2014

PostPosted: Thu Feb 06, 2014 10:39 pm
by myriades
berestovskyy wrote:Sure, no problem.

I guess those first 3 scripts have the common issue: they all have fixed WME startup time encoded (setTimeout), which is not always enough as you can see.

Yours Hide Landmarks have another issue, please check the PM.
Thanks a lot. Now fixed for WME hidelandmarks ;)

Re: [Script] WME Validator 0.6.2 (BETA) / 07.02.2014

PostPosted: Sun Feb 09, 2014 9:53 pm
by myriades
berestovskyy wrote:1. User interface internationalization - i.e. translation of buttons, checkboxes, tips etc. on your language. Would it be useful or English is OK?

2. Separating translations from the main script. The main script will be slimmer and faster, while you will be able maintain translations on your own. I suggest to extract the following features:
a) UI translations (optional, see 1)
b) translation of check titles, problem descriptions, howtos and links localization
c) enabling/disabling checks for the country
d) managing exceptions and check parameters

Let me know what you guys think before I start to implement the functionality.
I would also like to hear if the script startup time in v0.6.2 is still an issue for you.


You mean external script-data for validator that will regroup : rules, translation, etc; and one script for each country?
Agreed with that!

Re: [Script] WME Validator 0.7.4 (BETA) / 28.02.2014

PostPosted: Fri Feb 28, 2014 7:32 pm
by myriades
Hi all

Some kind of need to update a feature : same endpoints highlighting.
There are some particular case; such as roundabouts with 2 connected streets. Here is an other one : a loop with 2 one way roads, eg :[ img ]
In this case, there is no way that Waze failed the routing ;)

Regards, Myriades

Re: [Script] WME Validator 0.9.9 (BETA) / 27.04.2014

PostPosted: Wed Apr 30, 2014 8:50 pm
by myriades
I was thinking on something, Validator is still in BETA, but beta is designed to track bugs.
AFAIK, there is no bug in Validator.
Maybe some adjustments are required for every country but its not a bug.
And the personnal check should be something as optionnal and for advanced editors, no?

Re: [Script] WME Validator 1.1.16 / 29.01.2016

PostPosted: Thu Mar 31, 2016 12:12 pm
by n4dog
It is not working for me on Beta. Will not load

Re: [Script] WME Validator 1.1.19 / 04.06.2016

PostPosted: Tue Sep 27, 2016 10:46 am
by n4dog
kahlcolimon wrote:
ChevyLuke1 wrote:It seems like the creator of WME Validator is not active anymore as I sent him a PM regarding Validator and his last edit was like 2 years ago (647 days)

Will someone else recreate WME Validator?


It is likely that he is tired of such WME update.

This sucks :( I am tired of the WME updates too. Every time they change something it screws everything up.

Re: [Script] WME Validator 1.1.19 / 04.06.2016

PostPosted: Fri Sep 30, 2016 12:15 pm
by n4dog
jdelosa wrote:I agree that this stinks.... But I don't think the Waze team sits up at night thinking "how can we screw the volunteers who help us keep are app better that all the others"

Sent from my XT1080 using Tapatalk

I often think they do with some of things they push out lol

Re: [Script] WME Validator 1.1.20 / 03.11.2016

PostPosted: Wed Nov 09, 2016 12:58 pm
by n4dog
My toolbox is not working either. Several scripts are broken!

Re: [Script] WME Validator 2018.08.09 (BETA)

PostPosted: Fri Aug 10, 2018 11:45 am
by n4dog
As of this morning, I keep getting a Validator popup message