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Re: [Script] WME Validator 2019.02.26 (BETA)

Posted: Wed Mar 06, 2019 9:44 pm
by shmupi
With some help from the community :)

Sent from my SM-G960F using Tapatalk

WME Validator 1.1.4 / 07.11.2014

Posted: Mon Nov 24, 2014 4:39 am
by SiewMeng98
The new version of the Validator when used for checking large areas - it stops and we have to press the report button and the play again to continue. Before this we did not need to. Is there any limitations to the number of segments built in or any zoom level where it would work optimally without having 3 or 4 breaks.

[Script] WME Validator 1.1.4 / 07.11.2014

Posted: Sat Dec 06, 2014 4:43 am
by SiewMeng98
In Malaysia most of us is facing the same problem - shows an unneeded node but when we click on the segment it returns to normal.

[Script] WME Validator 1.1.4 / 07.11.2014

Posted: Sat Dec 20, 2014 9:54 am
by SiewMeng98
Despite having several bugs which can be resolved over time - Let's take this opportunity to thank every one on the team who have given us this magnificent tool to enhance our editing (by showing the errors).

Thanks for all the effort put in by the Great Team behind this - Merry Christmas and a Happry New Year Ahead.

[Script] WME Validator 1.1.6 / 06.01.2015

Posted: Fri Mar 06, 2015 6:58 am
by SiewMeng98
It is the 15th day of our Chinese New Year and I would like to take this opportunity to thank the Development Team and those behind the scene that have put in so much effort and hard work to conjure up this 'WME Validator" Script for all those out there who are using it.

Do keep up the good work and Kudos to the team.

Re: [Script] WME Validator 1.1.8 / 07.05.2015

Posted: Fri May 08, 2015 3:14 am
by SiewMeng98
berestovskyy wrote:The update has been published.
Sorry for the inconvenience
berestovskyy - It was so nice of you to rescue us in such a swift and timely manner. No need to say 'Sorry".

Instead we should be thanking you for taking the time off and rectifying one the most relied on and useful script that most of us editors depend on.

Thank you once again - for your time, effort and tenacity

Re: [Script] WME Validator 0.4.2 (BETA) / 07.07.2014

Posted: Thu Jan 09, 2014 1:05 am
by sketch
berestovskyy wrote:
AlanOfTheBerg wrote:
txemt wrote:When I select an interstate segment, it pops up a warning about city name being in the city field. It wants me to remove the city name from the interstate. I didn't think that was set in stone.
I agree. WMEV should not give this guidance.
Ok, the check is disabled for US.
I asked for that check to be enabled because there are some situations where it is useful to know that. I thought it was pretty clear that it was a "note" (blue) and also a "beta" note, and not a yellow or red problem. It is up to the editor to decide whether this is something that requires action. Since freeways should be locked at L5 anyway, I would imagine we can trust the editor to do the right thing with it.

I'd like to hear from Alan and txemt in light of this before turning it back on, though.

Re: [Script] WME Validator 0.4.4 (BETA) / 09.01.2014

Posted: Fri Jan 10, 2014 5:25 pm
by sketch
SuperDave1426 wrote:
AlanOfTheBerg wrote: Railroads should not have a city name applied anywhere. There's other discussion threads about this. Unless they are local light-rail stuff.
Really? That's interesting, I didn't know about that. There's a Union-Pacific Railroad line that runs through Reno, and the person who created that (who's a rank 6) did create it with a city name back in May 2013. I never even really noticed it until this latest update to the Validator, which resulted in it flashing at me and then I found out about it.

Given that it was created last year by a rank 6, is this "no city names for railroads, ever" rule a new one? Just out of curiosity.
Yes. Railroads weren't even supposed to be on the map until a few months ago, when staff announced they would be brought back. The rule is not to put city names on a railroad. There's absolutely no reason why it would be necessary to have a city name on a railroad. They will not (or should not) come up in search, and they may well cause smudges and other problems.

Re: [Script] WME Validator 0.4.6 (BETA) / 12.01.2014

Posted: Mon Jan 13, 2014 11:40 pm
by sketch
So, hang on, no more "fixes"?

Re: [Script] WME Validator 0.5.0 (BETA) / 20.01.2014

Posted: Mon Jan 20, 2014 10:18 pm
by sketch
berestovskyy wrote:12.01.2014 v0.4.6:
- updated "Unneeded node A/B" checks
Now it checks if the total length of the adjacent segments is less than 1km

Probably the limit should be adjusted, any suggestions?
Should be 10 km at the minimum. Rural and even suburban freeway segments can be much, much longer than 1 km.

edit: By the way, the two-way default was not added to the beta editor. Validator and the Beta updated around the same time, so a few beta users thought it was the beta that did it, not Validator.

To that end: the two-way drawing preference should be disabled by default.

edit again: I do miss the flashing, maybe it's just me! :D Could it be optional?