[Script] WME Validator v2020.11.1 (PLACES BETA)

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby SpencerFG » Tue Nov 08, 2016 4:57 pm

kahlcolimon wrote:I'm detecting some problems when saving. Do you think this is due to the script or general conditions of the WME?


I've been experiencing this for some time, even when the script was disabled so I don't think Validator is the cause. Sometimes refreshing works. Sometimes I open the PL in another browser and that works. All in all it's pretty mysterious.
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby SpencerFG » Wed Nov 09, 2016 1:12 pm

Everything looked wacky until I turned of _all_ the plugins. Maybe I can find one or two that still work.
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby SpencerFG » Wed Nov 09, 2016 6:13 pm

Waze doesn't pay me enough for this aggravation.
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby SpencerFG » Thu Mar 02, 2017 1:33 pm

sketch wrote:Plenty of scripts highlight without building a log that you can read. Validator is the only one that continues to hold the identities of those segments long after they're off screen, until cleared manually.

Understandable given its design to scan larger sections of the map, but many don't use it that way, so it's an unnecessary extra step.


Just for the record, I, and I assume others use the log. It's particularly useful in large areas of base map to highlight and quickly find problems. I didn't know it kept a log when just being run passively, though.
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby SpencerFG » Wed Mar 15, 2017 5:27 pm

So it now starts for me but after about fifteen minutes I gave up on it (it's been saying "Finishing in a minute most of that time). So I tried the stop button and it doesn't respond.
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby SpencerFG » Wed Mar 15, 2017 5:32 pm

It worked for me after I restarted the browser. At first it just got stuck scanning. Thank's for all the help.
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby SpencerFG » Thu Mar 16, 2017 9:00 pm

I just ran a test. It didn't find a bad segment I planted in the middle of nowhere.
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby SpencerFG » Sat Jun 17, 2017 10:16 am

I am getting the same message with the same browser. It's not happening with Chrome, however.
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Re: [Script] WME Validator 2018.10.16 (BETA)

Postby SpencerFG » Wed Oct 17, 2018 1:34 am

Cost is relative and somewhat arbitrary, especially considering the "specials" in downtown areas that even mentioning it might be superfluous. It costs or doesn't. Then consider that many venues may validate parking. I can't even think through this much less imagine an effective algorithm.
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Re: [Script] WME Validator 1.1.16 / 29.01.2016

Postby Spirit_of_76 » Wed May 25, 2016 5:14 pm

I don't think that Validator is going to get an update. I've checked the forum profile page for berestovskyy. There is no last seen date. Also, his editor profile shows his last edit was 505 days ago. I'd say that indicates he's inactive. Is there anyone that can take over this script?
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