[Script] WME Validator 2019.09.24 (PLACES BETA)

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby juliansean » Wed May 10, 2017 9:45 am

I am not sure if we have a "team" working to update validator, but it is flagging "E." in a street name. But, when it's Ave E. we need the period or it says Avenue East instead of Avenue E .... Thank you for anyone who looks into this.

Sean
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby dspille » Wed May 10, 2017 5:34 pm

juliansean wrote:I am not sure if we have a "team" working to update validator, but it is flagging "E." in a street name. But, when it's Ave E. we need the period or it says Avenue East instead of Avenue E .... Thank you for anyone who looks into this.

Sean


Looks like that flag is something that is coming from our Texas localization file. I'm wondering if we can add exceptions for N-S-E-W?

Code: Select all
Enable #130 "Custom check" to find a dot in street names, but allow dots at Ramps:
    "130.enabled": true,
    "130.params": {
        "titleEN": "Street name with a dot",
        "problemEN": "There is a dot in the street name (excluding Ramps)",
        "solutionEN": "Expand the abbreviation or remove the dot",
        "template": "${type}:${street}",
        "regexp": "D/^[^4][0-9]?:.*\\./",
    },
Thanks,
dspille
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby jdelosa » Wed May 10, 2017 5:40 pm

So I am a little short on understand how this script works completely, but my understanding is that the flag was added to the script because it can't tell if you mean to have East Ave or ave E so it flags all N S E W N. S. E. and W. As possible problems and leaves it up to you to determine what you mean....

It is also my understanding that the Valadator script is to point out potential problems not all flagged items are incorrect.

Thanks JD Brooklyn NY USA

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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby PablozzQ » Wed Jun 07, 2017 12:16 pm

When we will get a fix for connecting drivable and non-drivable roads?
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby Olestas » Wed Jun 07, 2017 1:49 pm

What do you mean?
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby Nomenclator1677 » Wed Jun 07, 2017 2:34 pm

PablozzQ wrote:When we will get a fix for connecting drivable and non-drivable roads?


Never, as the script maker - berestovskyy - doesn't want - up to now - to update its script :mrgreen:
AM Massif des Bauges / Bout du Lac d'Annecy
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby PablozzQ » Wed Jun 07, 2017 3:27 pm

Such a pity :'(
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby PablozzQ » Wed Jun 07, 2017 3:34 pm

Olestas wrote:What do you mean?

I meant highlighted errors in connected footpaths and roads (for example).
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby Olestas » Wed Jun 07, 2017 8:54 pm

Well.. this is not an error actually.. it is needed in some places for routing purposes..
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby PablozzQ » Thu Jun 08, 2017 11:42 am

Olestas wrote:Well.. this is not an error actually.. it is needed in some places for routing purposes..

Yes, i know, but Validator highlights them as not correct. This is why I'm asking for script update... :-)
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