[Script] WME Validator 2019.09.24 (PLACES BETA)

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby jdelosa » Mon Jul 17, 2017 2:35 pm

Please copy and add this post to every post that is added from now on so that it will remain as the last post.......

All,

Many are not reading the thread and posting asking why it isn't working and what they can do. Validator's time-bomb went off (it was hard coded to die on a certain day) and it no longer functions. Due to no one other than the original author having the code, and him being basically unreachable, Validator is dead. It was a great, versatile script that was a must have for all editors and it is a shame it wasn't passed along so others could maintain.

When Validator started failing the last time (due to WME changes removing some funcationality and necessitated the ValFix script) work began on a replacement. dbcm has been hard at work creating WME Magic.

Many of the base checks that Validator performs are duplicated in Magic at this point, but it is not a full fledged replacement yet (some of the localization ability is still being worked on and other things), but it is also more than Validator (some ability to auto fix problems, checking Places as well as Segments, Changelog, enhanced MTE handling, etc.).

Moving forward, Magic will be developed to replace Validator checks and enhance working in WME. Magic will also not be held by only one person - dbcm and myself are both working on this and can bring in others as needed or if one of us decides to step away from maintaining the script. This will help ensure that this very necessary functionality does not get lost in the future since it is so valuable to maintaining the map.


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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby ldriveskier » Mon Jul 17, 2017 2:38 pm

I would recommend locking this thread and adding a "MOD NOTE" to the OP like was done for the Closest Segment script. This topic could be reopened if/when the original author returns.
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby shmupi » Mon Jul 17, 2017 2:39 pm

Correct.

Locking the topic

Thanks,
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby shmupi » Sat Jun 02, 2018 9:26 am

Unlocked the topic per berestovskyy request

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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby jdelosa » Sat Jun 02, 2018 12:20 pm

Very Interesting!
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby GeekDriverPeaceful » Sat Jun 02, 2018 12:32 pm

Hmm... is the script going to come back? Let’s wait and see...
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby juliansean » Sat Jun 02, 2018 12:32 pm

Wow. This is a surprise. Is it coming back??? :-)
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby RichardPyne » Sat Jun 02, 2018 4:21 pm

I will add my encouragement to revive WME Validator. For everything Magic is, it still doesn't provide the functionality I found most useful in Validator.
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby valginhak » Sat Jun 02, 2018 4:24 pm

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Reborn!?!?
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Re: [Script] WME Validator 1.1.20 / 03.11.2016

Postby JustinS83 » Sat Jun 02, 2018 5:51 pm

Patience :)
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