[Script] WME Validator 1.1.6 / 06.01.2015

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Validator 0.9.9 (BETA) / 27.04.2014

Postby bgodette » Tue May 13, 2014 4:00 pm

bgarch wrote:"#74 The drivable roundabout node A has more than one segment connected"

Hi berestovskyy, please take a look of this situation concerning "Rule #74: The drivable roundabout node A has more than one segment connected". The script reports roundabout nodes with multiple connections, but I don't think there is another way to do this. Or there it is? Thanks.

https://www.waze.com/editor/?lon=27.249 ... =252358268
Hamburger roundabouts are a special case. I believe there's a good discussion about them in the UK forums. IIRC one solution is to have the "meat" connect to the segments outside of the RB if turns from inside onto the RB aren't allowed.
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Re: [Script] WME Validator 1.0.4 / 24.08.2014

Postby Billoute720 » Sun Aug 24, 2014 11:15 pm

Thanks a lot for the update :)
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Re: [Script] WME Validator 0.7.3 (BETA) / 24.02.2014

Postby bobthedog007 » Fri Feb 28, 2014 11:50 am

There was a discussion here about segments with the same endpoints causing problems.
If I remember correctly it was then moved out of this thread, but I cannot find it after browsing the various sub forums.

Does anyone know where it was moved to?

I have come across issues caused by same node segments on one of my routes and I would rather not reread 46 pages to find the discussion. :(

Thanks.
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Re: [Script] WME Validator 1.1.6 / 06.01.2015

Postby BugLaden » Thu Feb 05, 2015 5:02 pm

There is a U-turn in this segment on node B. I've tried using

Template: ${Uturn}
RegExp: /1/

But it's not picking it up. What should I be using?
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Re: [Script] WME Validator 0.9.3 (BETA) / 25.03.2014

Postby bummerdude69 » Tue Mar 25, 2014 5:41 pm

Is there an option to rerun/ update a report? Would be useful when trying to cleanup one particular area.
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Re: [Script] WME Validator 0.9.3 (BETA) / 25.03.2014

Postby bummerdude69 » Tue Mar 25, 2014 8:55 pm

BellHouse wrote:
BummerDude69 wrote:Is there an option to rerun/ update a report? Would be useful when trying to cleanup one particular area.

I guess if you create and save a permalink, you can always create reports starting from the exact same position, which is probably like re-running the report.

Thanks, that's an option that I hadn't thought of. That'll work well enough for my needs.
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That BEEPING Beeping!

Postby bummerdude69 » Tue Jun 03, 2014 5:00 pm

Two questions
1) what does the various beeps mean? Seems to have a purpose, but haven't figured it out.
2) How do you turn that NOISE OFF?!? ;)
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Re: That BEEPING Beeping!

Postby bummerdude69 » Tue Jun 03, 2014 7:27 pm

sketch wrote:
bummerdude69 wrote:Two questions
1) what does the various beeps mean? Seems to have a purpose, but haven't figured it out.
2) How do you turn that NOISE OFF?!? ;)

1) One beep per "screen", with a higher-pitched beep at the end.
2) Gear, wrench, uncheck "Enable sounds".

1) I'd guess the longer between pages (beeps), the more segments to check?
2) Thanks, never noticed the Gear. :oops:
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Re: [Script] WME Validator 1.0.1 / 25.06.2014

Postby bummerdude69 » Tue Jul 01, 2014 11:58 pm

- Should there be a check for elevation? I'm thinking everything 'should' be Ground (0), unless it's actually going over/ under something (except railroads, etc).

- I'm using custom Template ${elevation} and RegExp D!/0/ Is there a better way to check for elevation?

Thanks
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Re: [Script] WME Validator 1.0.2 / 04.07.2014

Postby bummerdude69 » Tue Jul 08, 2014 6:49 pm

Is it possiable to identify the geometric nodes (not the end points, but the ones in the middle) that are at 180 degrees? Would be good candidates for cleaning up.
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