[Script] WME Validator 1.1.8 / 07.05.2015

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

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The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Validator 1.1.6 / 06.01.2015

Postby BugLaden » Thu Feb 05, 2015 5:02 pm

There is a U-turn in this segment on node B. I've tried using

Template: ${Uturn}
RegExp: /1/

But it's not picking it up. What should I be using?
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Re: [Script] WME Validator 0.9.3 (BETA) / 25.03.2014

Postby bummerdude69 » Tue Mar 25, 2014 5:41 pm

Is there an option to rerun/ update a report? Would be useful when trying to cleanup one particular area.
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Re: [Script] WME Validator 0.9.3 (BETA) / 25.03.2014

Postby bummerdude69 » Tue Mar 25, 2014 8:55 pm

BellHouse wrote:
BummerDude69 wrote:Is there an option to rerun/ update a report? Would be useful when trying to cleanup one particular area.

I guess if you create and save a permalink, you can always create reports starting from the exact same position, which is probably like re-running the report.

Thanks, that's an option that I hadn't thought of. That'll work well enough for my needs.
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That BEEPING Beeping!

Postby bummerdude69 » Tue Jun 03, 2014 5:00 pm

Two questions
1) what does the various beeps mean? Seems to have a purpose, but haven't figured it out.
2) How do you turn that NOISE OFF?!? ;)
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Re: That BEEPING Beeping!

Postby bummerdude69 » Tue Jun 03, 2014 7:27 pm

sketch wrote:
bummerdude69 wrote:Two questions
1) what does the various beeps mean? Seems to have a purpose, but haven't figured it out.
2) How do you turn that NOISE OFF?!? ;)

1) One beep per "screen", with a higher-pitched beep at the end.
2) Gear, wrench, uncheck "Enable sounds".

1) I'd guess the longer between pages (beeps), the more segments to check?
2) Thanks, never noticed the Gear. :oops:
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Re: [Script] WME Validator 1.0.1 / 25.06.2014

Postby bummerdude69 » Tue Jul 01, 2014 11:58 pm

- Should there be a check for elevation? I'm thinking everything 'should' be Ground (0), unless it's actually going over/ under something (except railroads, etc).

- I'm using custom Template ${elevation} and RegExp D!/0/ Is there a better way to check for elevation?

Thanks
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Re: [Script] WME Validator 1.0.2 / 04.07.2014

Postby bummerdude69 » Tue Jul 08, 2014 6:49 pm

Is it possiable to identify the geometric nodes (not the end points, but the ones in the middle) that are at 180 degrees? Would be good candidates for cleaning up.
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Re: [Script] WME Validator 0.4.3 (BETA) / 08.01.2014

Postby bummerdude69 » Wed Oct 08, 2014 8:32 pm

berestovskyy wrote:
khaytsus wrote:I've tried disabling all other scripts, yet this one still doesn't seem to "validate" anything. It shows up, I click the Play button, it pans around, finishes scanning, then nothing. No report (button stays greyed out).

There is a chance you have a perfectly mapped area ;)

I've always scanned large areas, so never ran into this. :D Could some indication of a clean report be added. I'm thinking maybe change the grayed out 'Show Report' to 'Nothing to Report'. A report with a Summary of Zero Findings would work too, but that seems a bit overkill.
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Re: [Script] WME Validator 1.1.7 / 06.03.2015

Postby bummerdude69 » Sun Apr 12, 2015 4:35 pm

Thortok2000 wrote:Then perhaps make that idea an option;

Not sure which idea you were referring to, but an option to create the report without the layers would work well, I think.
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Re: [Script] WME Validator 0.7.3 (BETA) / 24.02.2014

Postby bz2012 » Wed Feb 26, 2014 5:12 pm

https://www.waze.com/editor/?zoom=7&lat=29.76326&lon=-95.37197&mapUpdateRequest=3404412&env=usa&layers=1925&segments=47698044


Validator flags the segment with a 'turn too sharp' at the north end when that end has the restricted turn (yellow) 24/7, but passes it when the turn is forbidden (red).

I am not sure this behavior is bad, but it seemed a bit strange.
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