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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.
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Re: That BEEPING Beeping!

Tue Jun 03, 2014 7:27 pm

sketch wrote:
bummerdude69 wrote:Two questions
1) what does the various beeps mean? Seems to have a purpose, but haven't figured it out.
2) How do you turn that NOISE OFF?!? ;)

1) One beep per "screen", with a higher-pitched beep at the end.
2) Gear, wrench, uncheck "Enable sounds".

1) I'd guess the longer between pages (beeps), the more segments to check?
2) Thanks, never noticed the Gear. :oops:

Re: [Script] WME Validator 1.0.1 / 25.06.2014

Tue Jul 01, 2014 11:58 pm

- Should there be a check for elevation? I'm thinking everything 'should' be Ground (0), unless it's actually going over/ under something (except railroads, etc).

- I'm using custom Template ${elevation} and RegExp D!/0/ Is there a better way to check for elevation?

Thanks

Re: [Script] WME Validator 1.0.2 / 04.07.2014

Tue Jul 08, 2014 6:49 pm

Is it possiable to identify the geometric nodes (not the end points, but the ones in the middle) that are at 180 degrees? Would be good candidates for cleaning up.

Re: [Script] WME Validator 0.4.3 (BETA) / 08.01.2014

Wed Oct 08, 2014 8:32 pm

berestovskyy wrote:
khaytsus wrote:I've tried disabling all other scripts, yet this one still doesn't seem to "validate" anything. It shows up, I click the Play button, it pans around, finishes scanning, then nothing. No report (button stays greyed out).

There is a chance you have a perfectly mapped area ;)

I've always scanned large areas, so never ran into this. :D Could some indication of a clean report be added. I'm thinking maybe change the grayed out 'Show Report' to 'Nothing to Report'. A report with a Summary of Zero Findings would work too, but that seems a bit overkill.

Re: [Script] WME Validator 1.1.7 / 06.03.2015

Sun Apr 12, 2015 4:35 pm

Thortok2000 wrote:Then perhaps make that idea an option;

Not sure which idea you were referring to, but an option to create the report without the layers would work well, I think.

Re: [Script] WME Validator 1.1.14 / 17.11.2015

Tue Nov 17, 2015 6:39 pm

Vive la France!.PNG
(3.49 KiB) Downloaded 825 times

Nice Touch!

Re: [Script] WME Validator 2019.09.24 (PLACES BETA)

Sat Nov 16, 2019 5:00 am

BUG: Someone got the a out of there. ;)
BETA: No street nme on Place (#251)

Re: [Script] WME Validator 1.1.20 / 03.11.2016

Thu Dec 29, 2016 9:20 am

Is the Validator encrypted or only minify? ;)

Re: [Script] WME Validator 0.7.3 (BETA) / 24.02.2014

Wed Feb 26, 2014 5:12 pm

https://www.waze.com/editor/?zoom=7&lat=29.76326&lon=-95.37197&mapUpdateRequest=3404412&env=usa&layers=1925&segments=47698044


Validator flags the segment with a 'turn too sharp' at the north end when that end has the restricted turn (yellow) 24/7, but passes it when the turn is forbidden (red).

I am not sure this behavior is bad, but it seemed a bit strange.

Re: [Script] WME Validator 0.7.3 (BETA) / 24.02.2014

Wed Feb 26, 2014 6:45 pm

jemay wrote:....
Why set it as TBTR (24/7) when it should be just a red arrow?

In the hope that someone 'killing red arrows' would be less likely to 'enable all turns' there.
(yeah, I know I can just lock it, but 'stuff happens' sometimes. And I wanted to see how well the idea works. When I noticed the slightly strange validator action, I thought I'd report it.)
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