[Script] WME Validator 2020.10.25 (PLACES BETA)

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Validator 1.0.2 / 04.07.2014

Postby CBenson » Sat Aug 02, 2014 11:46 am

More or less. Basically my position is that it absurd for routing to depend on some setting that we can inadvertently change (say by disconnecting a road that has become a dead end and leaving a rev con in place) where we have no way to see that property. What waze should do is not make routing decisions based on the condition of the reverse connectivity at dead-ends. In essence if all dead-end u-turns should be enabled, then they should remove the ability to have disabled u-turns in the model. If that's too much of a change at this point, they should completely ignore the property. Then we could ignore it too. But they don't. The idea that good routing or routing to a stop point on dead end roads is going to depend on having the dead-ends reverse connections enabled when they have removed the ability to easily enable them does seem absurd to me.

So yes, it would be better for Validator to highlight the disabled dead-end u-turns.
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Re: [Script] WME Validator 1.0.3 / 04.08.2014

Postby CBenson » Tue Aug 19, 2014 12:59 pm

ditchi56 wrote:- there's no reason to remove the link to Google maps since Google own Waze, they're not going to object to their own property being enhanced?
To the contrary there is no reason to believe that all of the Google map data suppliers entered into agreements that include using the data for waze.
ditchi56 wrote:- there's no reason to remove the link to OpenStreetMap since that prides itself on being copyright-free?
OpenStreetMaps is certainly not copyright free. See here and here.
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Re: [Script] WME Validator 1.0.4 / 24.08.2014

Postby CBenson » Thu Aug 28, 2014 3:38 pm

sketch wrote:
Taco909 wrote:Likewise, there may be some cases where it is desired to execute the turn instruction early, but to overlay the departing segment onto the feeder segment for a short distance.
As for the early instructions, IMO it's better as an editor to lay the departing segment just next to, but not directly coincident with, the continuing segment.


I agree in part.

My understanding is that if you overlap segments, no turn instruction is given. So overlaying a departing segments on the road it departs from to achieve an early instruction I think is futile. So I agree that such segments should not be directly coincident with the continuing segment.

I would go further however as In my personal opinion angles of less than about 20 degrees should be avoided whenever possible. My reasoning is that the road closure feature in the app is next to useless for intersections with small angles. But there is the question of whether we should be mapping to the make the road closure feature work or whether the road closure feature should be made to work with the map that conforms to reality.
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Re: [Script] WME Validator 1.0.4 / 24.08.2014

Postby CBenson » Thu Aug 28, 2014 5:11 pm

sketch wrote:I will not edit the map to enable a feature that doesn't really work anyway. That feature needs a lot of work, and it's not up to us to fix it.
Understood. I agree that the closure feature would remain deeply flawed even if we never used narrow angles on the map.
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Re: [Script] WME Validator 1.1.4 / 07.11.2014

Postby CBenson » Tue Nov 11, 2014 8:42 pm

They are highlighting for me here.
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Re: [Script] WME Validator 1.1.11 / 11.11.2015

Postby CBenson » Fri Nov 13, 2015 12:51 pm

Is Tunl listed as an incorrect abbreviation for Tunnel?
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Re: [Script] WME Validator 1.1.15 / 13.12.2015

Postby CBenson » Mon Dec 14, 2015 12:40 pm

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Re: [Script] WME Validator 1.1.8 / 07.05.2015

Postby Cha-oZ » Mon Aug 10, 2015 6:24 pm

Hello from germany,

since some days my validator (Firefox) doesn't mark anything blue. Yellow works fine. Any ideas why?
Schnell editieren kann jeder,
aber gut und gründlich ist des wazers Glück.

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Re: [Script] WME Validator 0.9.9 (BETA) / 27.04.2014

Postby Challenger3802 » Mon May 12, 2014 4:18 pm

Great script, works fine and very useful!
[ img ][ img ][ img ][ img ]
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Re: [Script] WME Validator 1.1.19 / 04.06.2016

Postby ChevyLuke1 » Sat Sep 24, 2016 5:54 pm

It seems like the creator of WME Validator is not active anymore as I sent him a PM regarding Validator and his last edit was like 2 years ago (647 days)

Will someone else recreate WME Validator?

Thanks
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