[Script] WME Validator 1.1.20 / 03.11.2016

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Validator 1.1.16 / 29.01.2016

Postby jarkaz » Fri May 27, 2016 8:58 pm

I wrote in another case, but I just see that the message read;)
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Re: [Script] WME Validator 1.1.16 / 29.01.2016

Postby seb-d59 » Fri May 27, 2016 7:33 pm

jarkaz wrote:I wrote to him, but did not even read the message.


How long have you sent the PM?
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Re: [Script] WME Validator 1.1.16 / 29.01.2016

Postby jarkaz » Fri May 27, 2016 7:27 pm

I wrote to him, but did not even read the message.


Wysłane z iPhone za pomocą Tapatalk
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Re: [Script] WME Validator 1.1.16 / 29.01.2016

Postby seb-d59 » Fri May 27, 2016 7:20 pm

Is anyone has news Berestovskyy?
Because I feel he edits no more...
https://www.waze.com/fr/user/editor/Berestovskyy

And what is the future of the script?
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Re: [Script] WME Validator 1.1.16 / 29.01.2016

Postby johnsninja58 » Thu May 26, 2016 5:58 pm

I think Validator is a hugely valuable script for the editing community and the loss of the editor is a big loss for the editing community at large. Regardless of there are editors out there who want to take it upon themselves to recreate this tool. I salute you and thank you.

And yes we should be respectful of the scripts license and not copy their work if we don't have expressed written approval.


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Re: [Script] WME Validator 1.1.16 / 29.01.2016

Postby SuperDave1426 » Thu May 26, 2016 5:47 pm

Sure, but there are people out there who are just stubborn enough to do it. :-)

All I was saying was that if someone wants to take it on and do all that, that we shouldn't allow a lack of being able to reach the author stop them from trying - or for coming up with a replacement of their own that does the same job.
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Re: [Script] WME Validator 1.1.16 / 29.01.2016

Postby Tailszefox » Thu May 26, 2016 5:08 pm

There's one major hurdle with having someone else take over the script without any assistance from the original author: the code is heavily obfuscated. Meaning the person taking over would have to reverse engineer it, which would be both hard and time consuming. And that's not even taking into account the fact that it's explicitly forbidden by the script's license.

While the logic behind that decision makes sense (preventing people from accessing features they are not authorized to use), it also has this major side effect of rendering the script unusable without support from its original author...
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Re: [Script] WME Validator 1.1.16 / 29.01.2016

Postby SuperDave1426 » Thu May 26, 2016 3:16 pm

IMO, if a reasonable attempt is made to contact him doesn't yield any results, then whoever wants to take it on should go ahead and do so. It's too important of a script to just let it die. By all means, try to contact him; just don't let a lack of being able to do so be a reason for not having someone adopting and continue to support it.
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Re: [Script] WME Validator 1.1.16 / 29.01.2016

Postby AquaZR1 » Thu May 26, 2016 3:10 pm

Validator has always been a must have script for me so it would be a shame for it to be dropped. Has anyone tried to contact the author to see if they would approve someone else taking over maintaining the script?
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Re: [Script] WME Validator 1.1.16 / 29.01.2016

Postby Corentin-48 » Thu May 26, 2016 12:00 pm

Alerts are in Toolbox (U-turn, RevCon, Loop, Dead End, ...) & highlight segments are in Validator (blue, yellow & red)
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