[Script] WME Validator 1.1.8 / 07.05.2015

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Re: [Script] WME Validator 1.1.2 / 01.10.2014

Postby mikenit » Wed Oct 01, 2014 12:34 pm

When I update and save any segment, the custom ${elevation} /[^0]/ alarm, until I click in segment again, or refresh all. Tested in green custom.
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Re: [Script] WME Validator 1.1.4 / 07.11.2014

Postby mikenit » Wed Jan 07, 2015 3:56 pm

SuperMedic wrote:Is there a way to provide an access function that returns an array or object of all of the segments that have been found?
I.e.
[{id:345346,lat:-72.4948583,lon:36.2849201},...]

https://greasyfork.org/pt-BR/scripts/53 ... data-store
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Re: [Script] WME Validator 1.1.6 / 06.01.2015

Postby mino1989 » Thu Jan 29, 2015 5:54 pm

Thank you for creating this wonderful script :)
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Re: [Script] WME Validator 1.1.6 / 06.01.2015

Postby Murilo-Carvalho » Wed Jan 14, 2015 6:20 pm

Dear all.
Is it just me or the validator/TB are highlighting too much segmentes that are "simple segments" (#2 The segment has unneeded geometry node)
Even if I clear the geometry (manually or using TB), they are still highlighted as so.
Is there any way to fix it? What is expected to me to do to fix these segments?
thanks in advance.
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Re: [Script] WME Validator 0.5.8 (BETA) / 31.01.2014

Postby myriades » Sat Feb 01, 2014 7:45 pm

Hi
Maybe a minor enhancement could be done.
When you select multiple segments, you got something like that.
WME_multiple_seg_sel.png
WME_multiple_seg_sel.png (36.08 KiB) Viewed 1628 times

Maybe you can disable the report when multiple select is performed or at least grouping errors by #type?
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Re: [Script] WME Validator 0.6.1 (BETA) / 05.02.2014

Postby myriades » Thu Feb 06, 2014 7:37 pm

Hi

WME validator 0.6.1 makes some script unusable on Firefox 27:
- WME Color Highlight 1.8
- WME House Number Helper 0.4.5
- WME route checker 1.0
- WME Hide Landmarks 1.0

Could you find a way to fix this? I'd like to use your script and these others ;)
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Re: [Script] WME Validator 0.6.1 (BETA) / 05.02.2014

Postby myriades » Thu Feb 06, 2014 10:39 pm

berestovskyy wrote:Sure, no problem.

I guess those first 3 scripts have the common issue: they all have fixed WME startup time encoded (setTimeout), which is not always enough as you can see.

Yours Hide Landmarks have another issue, please check the PM.
Thanks a lot. Now fixed for WME hidelandmarks ;)
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Re: [Script] WME Validator 0.6.2 (BETA) / 07.02.2014

Postby myriades » Sun Feb 09, 2014 9:53 pm

berestovskyy wrote:1. User interface internationalization - i.e. translation of buttons, checkboxes, tips etc. on your language. Would it be useful or English is OK?

2. Separating translations from the main script. The main script will be slimmer and faster, while you will be able maintain translations on your own. I suggest to extract the following features:
a) UI translations (optional, see 1)
b) translation of check titles, problem descriptions, howtos and links localization
c) enabling/disabling checks for the country
d) managing exceptions and check parameters

Let me know what you guys think before I start to implement the functionality.
I would also like to hear if the script startup time in v0.6.2 is still an issue for you.

Thanks!

You mean external script-data for validator that will regroup : rules, translation, etc; and one script for each country?
Agreed with that!
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Re: [Script] WME Validator 0.7.4 (BETA) / 28.02.2014

Postby myriades » Fri Feb 28, 2014 7:32 pm

Hi all

Some kind of need to update a feature : same endpoints highlighting.
There are some particular case; such as roundabouts with 2 connected streets. Here is an other one : a loop with 2 one way roads, eg :Image
Permalink
In this case, there is no way that Waze failed the routing ;)

Regards, Myriades
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Re: [Script] WME Validator 0.9.9 (BETA) / 27.04.2014

Postby myriades » Wed Apr 30, 2014 8:50 pm

I was thinking on something, Validator is still in BETA, but beta is designed to track bugs.
AFAIK, there is no bug in Validator.
Maybe some adjustments are required for every country but its not a bug.
And the personnal check should be something as optionnal and for advanced editors, no?
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