[Script] WME Validator 1.1.20 / 03.11.2016

Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Moderators: Unholy, bextein

Forum rules
Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: road junctions and crossovers

Postby irowiki » Thu Feb 27, 2014 4:02 pm

dbraughlr wrote:
berestovskyy wrote:So we're looking at quite slow and complex check here. But what's is the "goal"? Does this non-ground elevation affects TTS or routing?

I would be looking for drivable segments at the same elevation that touch or cross without forming a junction. These might look okay, but they do not route correctly.


That's pretty much it what I was looking for, however, this whole thing started because I posted that the "out of range elevation" check was not working for me. I'm finding quite a few "blank" elevation segments, but every time I try to permalink one, it reverts to ground elevation. Perhaps it is just a visual bug?
irowiki
 
Posts: 250
Joined: Tue Feb 11, 2014 3:05 pm
Has thanked: 68 times
Been thanked: 40 times

Re: [Script] WME Validator 0.7.4 (BETA) / 28.02.2014

Postby irowiki » Tue Mar 04, 2014 6:29 pm

ditchi56 wrote: If I could set a limit of, say, 100 in the Validator settings I could then just forget about it - and I probably wouldn't want to fix more than 100 problems in one session anyway.


I can vouch for this, 10,000 errors in one validator report for old base mapped cow paths. An optional customizable limit might help me control my sessions and appease the wife :lol:
irowiki
 
Posts: 250
Joined: Tue Feb 11, 2014 3:05 pm
Has thanked: 68 times
Been thanked: 40 times

Re: [Script] WME Validator 0.9.3 (BETA) / 25.03.2014

Postby irowiki » Tue Mar 25, 2014 6:14 pm

I think he means updating only the generated report that gets displayed in a new window?
irowiki
 
Posts: 250
Joined: Tue Feb 11, 2014 3:05 pm
Has thanked: 68 times
Been thanked: 40 times

Re: [Script] WME Validator 0.9.3 (BETA) / 25.03.2014

Postby irowiki » Wed Mar 26, 2014 4:37 pm

I Get that from time to time and it turns out to be a random glitch. Maybe. Sometimes I think it is because there's something funny with the junction.
irowiki
 
Posts: 250
Joined: Tue Feb 11, 2014 3:05 pm
Has thanked: 68 times
Been thanked: 40 times

Re: [Script] WME Validator 0.9.5 (BETA) / 07.04.2014

Postby irowiki » Tue Apr 08, 2014 4:08 am

Wait, I thought locked segments were already excluded?
irowiki
 
Posts: 250
Joined: Tue Feb 11, 2014 3:05 pm
Has thanked: 68 times
Been thanked: 40 times

Re: [Script] WME Validator 0.9.6 (BETA) / 08.04.2014

Postby irowiki » Tue Apr 08, 2014 12:30 pm

olestas wrote:Hiding problems in locked segments is bad. I report those to corresponding level editors in my area. You could add option that hides them by default after installation of script.. but it should be possible to change it.


That's how it was, by default. Maybe move the "exclude non editable" into the settings (where the sound setting is)
irowiki
 
Posts: 250
Joined: Tue Feb 11, 2014 3:05 pm
Has thanked: 68 times
Been thanked: 40 times

Re: [Script] WME Validator 0.9.7 (BETA) / 08.04.2014

Postby irowiki » Wed Apr 09, 2014 4:03 pm

I must have missed this change, but the soft turns on minor roads being blue instead of yellow highlighting is throwing me off!
irowiki
 
Posts: 250
Joined: Tue Feb 11, 2014 3:05 pm
Has thanked: 68 times
Been thanked: 40 times

Re: [Script] WME Validator 0.9.7 (BETA) / 08.04.2014

Postby irowiki » Wed Apr 09, 2014 5:32 pm

Alright I tried that, but it isn't working. Probably my non-coding-self doing something wrong.
I get that it needs to look like this:

"300.severity": "warning",


Where does it go though?
irowiki
 
Posts: 250
Joined: Tue Feb 11, 2014 3:05 pm
Has thanked: 68 times
Been thanked: 40 times

Re: [Script] WME Validator 0.9.7 (BETA) / 08.04.2014

Postby irowiki » Thu Apr 10, 2014 2:42 pm

So how do you change the severity of a check? Tried using the localization file but nothing seemed to work.
irowiki
 
Posts: 250
Joined: Tue Feb 11, 2014 3:05 pm
Has thanked: 68 times
Been thanked: 40 times

Re: [Script] WME Validator 0.9.7 (BETA) / 08.04.2014

Postby irowiki » Thu Apr 10, 2014 4:19 pm

I'm just used to having all soft turns highlighted in yellow, and unneeded nodes in blue. Having soft turns in blue throws me off bigtime. I'll get used to it I guess!
irowiki
 
Posts: 250
Joined: Tue Feb 11, 2014 3:05 pm
Has thanked: 68 times
Been thanked: 40 times

PreviousNext

Return to Addons, Extensions, and Scripts

Who is online

Users browsing this forum: Bibou_JCW, hawkeygoal, Jakflash