[Script] WME Validator 2020.04.12 (PLACES BETA)

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

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Re: [Script] WME Validator 1.0.0 / 26.05.2014

Postby ispyisail » Wed Jun 04, 2014 8:07 pm

My suggestion is to add set City and Street default fields to 'None'.


Are you suggesting finding all "streets" and "cities" without names by default?

If so I don't like that idea
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Re: [Script] WME Validator 1.0.0 / 26.05.2014

Postby ispyisail » Fri Jun 20, 2014 10:00 am

I suspect that validator is missing some errors?

Is this possible?

If so could my slow internet have something to do with this?
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Re: [Script] WME Validator 1.0.0 / 26.05.2014

Postby ispyisail » Fri Jun 20, 2014 10:22 am

Hi all

It appears and you guys probably already know that bigger higher resolution screens give bigger scans areas?

[ img ]

I've doubled may scan area, that is if its working? (I think it is)
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Re: [Script] WME Validator 1.0.0 / 26.05.2014

Postby ispyisail » Fri Jun 20, 2014 10:45 am

olestas wrote:I on the other hand try to minimize scan area, because editor starts lagging horribly :D


You edit and scan at the same time?

I've got slow internet so I don't even bother, I just go away for 5 - 10 minutes
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Re: [Script] WME Validator 1.0.0 / 26.05.2014

Postby ispyisail » Fri Jun 20, 2014 8:13 pm

olestas wrote:Editors lags by itself if fullscreened higher then 1280x1024, even on strong pc for me. Tried running it on 1920x1200 and it lags.. So I have manually strech browsers window to smaller part of screen.. Then it works very fast. I hate when editor lags... Cannot work then :D


Good tip

I maximise for full scan then minimise to edit and fix, might try a smaller edit windows now :)
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Re: [Script] WME Validator 1.0.0 / 26.05.2014

Postby ispyisail » Fri Jun 20, 2014 8:15 pm

ispyisail wrote:I suspect that validator is missing some errors?

Is this possible?

If so could my slow internet have something to do with this?


Im even more sure that its missing problems.

I assume that the tile loads then gets scanned then validator moves on to the next tile. How does validator know the the tile has fully loaded? Time or other?
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Re: [Script] WME Validator 1.0.0 / 26.05.2014

Postby ispyisail » Fri Jun 20, 2014 8:57 pm

Ok i've found an example

This is my report

https://dl.dropboxusercontent.com/u/120 ... wnload.htm

This is the segment that it didn't find

https://www.waze.com/editor/?zoom=5&lat ... =191911646

but it found the ones next to it? (see report)

[ img ]

The scan is with dual screen at full resolution
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Re: [Script] WME Validator 1.0.0 / 26.05.2014

Postby ispyisail » Fri Jun 20, 2014 9:07 pm

When I scan above the problem segment at a lower zoom level it finds it?

https://dl.dropboxusercontent.com/u/120 ... 281%29.htm
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Re: [Script] WME Validator 1.0.0 / 26.05.2014

Postby ispyisail » Sat Jun 21, 2014 9:35 pm

In this particular case Validator missed a note reported by Toolbox. When I looked into the code, both Toolbox and Colour Highlight did not detect tile load properly and they both used a timer to periodically re-highlight segments.


I've done some more tests and I think with a high probability the problem is to do with using dual screens.

When I go to single screen it appears to pick up everything?
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Re: [Script] WME Validator 1.0.3 / 04.08.2014

Postby ispyisail » Wed Aug 06, 2014 7:08 pm

iainhouse wrote:
berestovskyy wrote:
iainhouse wrote:Could we please have the highlighting of dead-end u-turns turned back on for the UK, please?

I guess you can still use a custom check for that (i.e. match deadEndA&UturnA or deadEndB&UturnB).

Let me know if you still would like to get those checks back for UK.


Yes please. I wouldn't ask, except I know you already have the infrastructure for making checks country-specific.

Also, I'm already using both custom checks and constantly resisting the temptation to ask you to add more. :lol:


New Zealand wants the same as the UK

Thanks
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