[Script] WME Roundabout Angles

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Re: [Script] WME Roundabout Angles v1.04.1

Postby FZ69617 » Thu Oct 02, 2014 8:44 am

For those who did not notice that, there is an updated version 1.04.1 of the script that works with latest WME:
https://greasyfork.org/scripts/5400-wme ... out-angles

The original authorship of the script is by wlodek76 who has left the Waze.
Fortunately, the author gave me the rights to publish, and maintain results of his work. I'll try do my best to fulfill this duty.

In case of any problems with a new version please let me know.
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Re: [Script] WME Roundabout Angles v1.05

Postby FZ69617 » Thu Oct 02, 2014 8:48 pm

Dear Wazers!

A new version 1.05 of WME Roundabout Angles script has been released.

Changes:
- New: Added support for roundabouts with 1 or 2 nodes.
- Improvement: Simplified roundabout markers starts displaying at zoom level 1.
- Improvement: Minimal required zoom level to compute roundabout angles changed to 5 (was 6).
- Improvement: Light blue marker circle is now displayed only with roundabouts for which the script can measure angles. The other roundabouts (with more than 4 nodes) are displayed a bit darker.
- Optimization: Significantly improved script execution performance.

Enjoy! :)
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Re: [Script] WME Roundabout Angles v1.04

Postby Arnoniem » Tue Oct 21, 2014 1:53 pm

Thanks for this script!

A small tip, could you put the latest download link, in the opening post? That makes it easier to find, especially if this thread grows longer ;)

A question, I get 2 different layouts on roundabouts. One not showing the angles, the other does. Can you explain?
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Re: [Script] WME Roundabout Angles v1.04

Postby iainhouse » Tue Oct 21, 2014 6:10 pm

Arnoniem wrote:A question, I get 2 different layouts on roundabouts. One not showing the angles, the other does. Can you explain?


FZ69617 wrote:- Improvement: Light blue marker circle is now displayed only with roundabouts for which the script can measure angles. The other roundabouts (with more than 4 nodes) are displayed a bit darker.


OK? ;)
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Re: [Script] WME Roundabout Angles v1.04

Postby sketch » Tue Oct 21, 2014 6:56 pm

Indeed, angles don't matter if there are 5 or more connecting segments, right? I'm not 100% on the criteria for the "nth exit" roundabouts but I think that's one of them.
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Re: [Script] WME Roundabout Angles v1.04

Postby PesachZ » Wed Oct 22, 2014 1:12 am

sketch wrote:Indeed, angles don't matter if there are 5 or more connecting segments, right? I'm not 100% on the criteria for the "nth exit" roundabouts but I think that's one of them.

Correct.

More than 4 nodes,

OR

Any node is not within ±15° of a multiple 90° from the approach node.

*Though there are some some documented roundabouts which don't follow these rules, so there may be other criteria too.

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Re: [Script] WME Roundabout Angles v1.04

Postby FZ69617 » Wed Oct 22, 2014 8:26 am

Arnoniem wrote:A small tip, could you put the latest download link, in the opening post? That makes it easier to find, especially if this thread grows longer ;)

Unfortunately, I cannot do that - opening post has been deleted, and any changes to currently opening post can be performed by its author, or forum moderator.

Arnoniem wrote:A question, I get 2 different layouts on roundabouts. One not showing the angles, the other does. Can you explain?

Seems to be already answered. :)
In short, the primary intent of the script is to help in designing "normal" roundabouts - as explained there:
https://wiki.waze.com/wiki/Roundabouts/ ... structions

All roundabouts that are not eligible to become normal are being drawn using a dark blue circle that goes through the first three nodes, without any attempt to measure the angles - it helps to find the roundabouts on the map, but has nothing in common with a primary intent of the script.
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Re: [Script] WME Roundabout Angles v1.04

Postby Arnoniem » Wed Oct 22, 2014 9:54 am

Thanks for the 4 answers ;)
I did read about the 5 connections but wasn't aware that it was actually 5 nodes and that a split entry/exit wouldn't work.
I guess we'd have to invent a mapcat-bowtie-ish roundabout to fix that. (But that wouldn't work without using the same node or creating an extra segment :D)

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Re: [Script] WME Roundabout Angles v1.04

Postby PesachZ » Wed Oct 22, 2014 2:26 pm

FZ69617 wrote:
Arnoniem wrote:A small tip, could you put the latest download link, in the opening post? That makes it easier to find, especially if this thread grows longer ;)

Unfortunately, I cannot do that - opening post has been deleted, and any changes to currently opening post can be performed by its author, or forum moderator.

Arnoniem wrote:A question, I get 2 different layouts on roundabouts. One not showing the angles, the other does. Can you explain?

Seems to be already answered. :)
In short, the primary intent of the script is to help in designing "normal" roundabouts - as explained there:
https://wiki.waze.com/wiki/Roundabouts/ ... structions

All roundabouts that are not eligible to become normal are being drawn using a dark blue circle that goes through the first three nodes, without any attempt to measure the angles - it helps to find the roundabouts on the map, but has nothing in common with a primary intent of the script.

If you reply to this post with what you would want in the opening post, we can then move it there

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Re: [Script] WME Roundabout Angles v1.04

Postby PesachZ » Wed Oct 22, 2014 2:29 pm

Arnoniem wrote:Thanks for the 4 answers ;)
I did read about the 5 connections but wasn't aware that it was actually 5 nodes and that a split entry/exit wouldn't work.
I guess we'd have to invent a mapcat-bowtie-ish roundabout to fix that. (But that wouldn't work without using the same node or creating an extra segment :D)

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Two regular segments connecting to the same roundabout node, is bad for routing. Instead use half a bowtie, with a short extra segment connected to the roundabout.

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