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Re: [Script] WME Roundabout Angles v1.04

PostPosted: Tue Oct 21, 2014 1:53 pm
by Arnoniem
Thanks for this script!

A small tip, could you put the latest download link, in the opening post? That makes it easier to find, especially if this thread grows longer ;)

A question, I get 2 different layouts on roundabouts. One not showing the angles, the other does. Can you explain?
WME roundabout angles 1.jpg
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Re: [Script] WME Roundabout Angles v1.04

PostPosted: Wed Oct 22, 2014 9:54 am
by Arnoniem
Thanks for the 4 answers ;)
I did read about the 5 connections but wasn't aware that it was actually 5 nodes and that a split entry/exit wouldn't work.
I guess we'd have to invent a mapcat-bowtie-ish roundabout to fix that. (But that wouldn't work without using the same node or creating an extra segment :D)

send from my SGS4, using Tapatalk

Re: [Script] WME Roundabout Angles

PostPosted: Fri May 19, 2017 11:36 am
by Arnoniem
Could someone re-work this script, so that the layer shows up in latest WME layer menu? I presume that's the main reason for not working, but if there's something else preventing the RA angles to show up, that may be fixed as well. :D

Re: [Script] WME Roundabout Angles

PostPosted: Mon May 09, 2016 11:35 am
by B_Carp
Great script! Could I please ask about the reported diameter of a roundabout using this script? When I draw a roundabout using WME, if I drag it to 10m, then this script will report the diameter as 18m. Why the discrepancy? Which is correct?

Re: [Script] WME Roundabout Angles

PostPosted: Fri Apr 18, 2014 5:13 pm
by berestovskyy
wlodek76 wrote:so it used Shift+W in that case :)

Shift+W is used to switch on/off Validator :lol:

Re: [Script] WME Roundabout Angles

PostPosted: Tue May 08, 2018 7:22 pm
by carloslaso
I will lock this thread until the author comes back, you can use the script JustinS83 mentions in his post.

Re: [Script] WME Roundabout Angles

PostPosted: Tue May 08, 2018 11:28 am
by funwayz
Sorry to resurrect an old thread, but has anybody had any success in getting this script working again. Unfortunately I cannot work out how to make the changes that Justin says to make

Re: [Script] WME Roundabout Angles v1.04.1

PostPosted: Thu Oct 02, 2014 8:44 am
by FZ69617
For those who did not notice that, there is an updated version 1.04.1 of the script that works with latest WME:
https://greasyfork.org/scripts/5400-wme ... out-angles

The original authorship of the script is by wlodek76 who has left the Waze.
Fortunately, the author gave me the rights to publish, and maintain results of his work. I'll try do my best to fulfill this duty.

In case of any problems with a new version please let me know.

Re: [Script] WME Roundabout Angles v1.05

PostPosted: Thu Oct 02, 2014 8:48 pm
by FZ69617
Dear Wazers!

A new version 1.05 of WME Roundabout Angles script has been released.

Changes:
- New: Added support for roundabouts with 1 or 2 nodes.
- Improvement: Simplified roundabout markers starts displaying at zoom level 1.
- Improvement: Minimal required zoom level to compute roundabout angles changed to 5 (was 6).
- Improvement: Light blue marker circle is now displayed only with roundabouts for which the script can measure angles. The other roundabouts (with more than 4 nodes) are displayed a bit darker.
- Optimization: Significantly improved script execution performance.

Enjoy! :)

Re: [Script] WME Roundabout Angles v1.04

PostPosted: Wed Oct 22, 2014 8:26 am
by FZ69617
Arnoniem wrote:A small tip, could you put the latest download link, in the opening post? That makes it easier to find, especially if this thread grows longer ;)

Unfortunately, I cannot do that - opening post has been deleted, and any changes to currently opening post can be performed by its author, or forum moderator.

Arnoniem wrote:A question, I get 2 different layouts on roundabouts. One not showing the angles, the other does. Can you explain?

Seems to be already answered. :)
In short, the primary intent of the script is to help in designing "normal" roundabouts - as explained there:
https://wiki.waze.com/wiki/Roundabouts/ ... structions

All roundabouts that are not eligible to become normal are being drawn using a dark blue circle that goes through the first three nodes, without any attempt to measure the angles - it helps to find the roundabouts on the map, but has nothing in common with a primary intent of the script.