Page 1 of 4

[Script] WME Roundabout Angles

PostPosted: Fri Apr 18, 2014 2:49 am
by glomp
The WME Roundabout Angles script can help in designing normal roundabouts.

It draws angles for typical roundabouts and overlays a round helper line to adjust the geometry of a roundabout.
The script provides guidance based on the rules described in the roundabouts wiki page.

The original authorship of the script is by wlodek76, who decided to leave the Waze community (hopefully, not forever...).
The rights for further maintenance of the script have been granted by the original author to FZ69617.

The script is currently hosted at GreasyFork:
https://greasyfork.org/scripts/5400-wme-roundabout-angles


Brief instructions:
  • Activate the script by enabling the "Roundabout Angles" layer in WME
  • The default is inactive, therefore the script will always be off when you reload WME. It must be activated again each time its needed (after reloading WME).
  • The script will automatically find all roundabouts visible on the map - pan and / or zoom the map, if it doesn't find them.
  • Angles will only be displayed for roundabouts with four or less nodes. The other roundabouts will still display the round helper line in a slightly different color, together with a line to the first three nodes, but no angles will be displayed.


================ Original Post ===============

This extension uses a keyboard shortcut key of Shift+D. This is also the WME default shortcut for highlighting unnamed roads, thus you are no longer able to use the standard keyboard shortcut to show the unnamed roads.

The keyboard shortcuts popup now shows "None" as the shortcut key for unnamed roads. Disabling the extension returns standard keyboard shortcut funtionality.

Re: [Script] WME Roundabout Angles

PostPosted: Fri Apr 18, 2014 5:13 pm
by berestovskyy
wlodek76 wrote:so it used Shift+W in that case :)

Shift+W is used to switch on/off Validator :lol:

[Script] WME Roundabout Angles v1.04

PostPosted: Sat Jun 14, 2014 2:53 am
by ottonomy
I have not been able to make this extension work in Chrome (35.0.1916.153) on Mac OS X 10.9.3. Other non-Chrome-Store scripts, such as Junction Node Fixer, are functional. Roundabout Angles will install just fine, in Developer Mode, and shows as enabled, but it is not to be found in the WME layer menu. This persists through clearing of cache and restarting of Chrome. It does work with no problem in Firefox on the same machine. Any thoughts? Has anyone else been able to use this in Chrome on a Mac?

Edit: And thank you for creating this very useful utility!

Re: [Script] WME Roundabout Angles v1.04

PostPosted: Tue Jun 17, 2014 12:38 am
by kentsmith9
No issue with Chrome (Version 35.0.1916.153 m) in Windows 7. No Mac here.

Re: [Script] WME Roundabout Angles v1.04

PostPosted: Tue Jun 17, 2014 12:46 am
by kentsmith9
Unless I missed it, we don't yet have an entry in the Wiki for this script.

I see we have the Roundabout Angles and Landmark extension, so we can add this one.

Re: [Script] WME Roundabout Angles v1.04

PostPosted: Tue Jun 17, 2014 1:02 am
by kentsmith9
The feature description says for typical roundabouts. I see it does not work for roundabouts with 5 connected segments. Is that an planned fix, or no intent. I'm only asking to clarify the current limitations so people don't ask. Maybe add a "known limitations" in the original post to prevent the question.

Re: [Script] WME Roundabout Angles v1.04

PostPosted: Tue Jun 17, 2014 1:02 am
by kentsmith9
BTW, very cool script! :mrgreen:

Re: [Script] WME Roundabout Angles v1.04

PostPosted: Sun Jul 13, 2014 8:05 am
by PesachZ
kentsmith9 wrote:The feature description says for typical roundabouts. I see it does not work for roundabouts with 5 connected segments. Is that an planned fix, or no intent. I'm only asking to clarify the current limitations so people don't ask. Maybe add a "known limitations" in the original post to prevent the question.

I imagine since the purpose of the script would be primarily to adjust a roundabout and make it 'normal', that it is pointless to add functionality for roundabouts with 5+ nodes.

On the other hand, the off label use of having a circle overlay to help move the roundabout could be useful regardless of how many nodes there are.

Edit: It does show the circle overlay with 5+ nodes, just not all the angles. Which is pretty much useless information anyways AFAIK, being that it has no bearing on anything that I know of. So it's not much of a limitation per-sé

Re: [Script] WME Roundabout Angles v1.04

PostPosted: Sun Jul 13, 2014 8:06 am
by PesachZ
ottonomy wrote:I have not been able to make this extension work in Chrome (35.0.1916.153) on Mac OS X 10.9.3. Other non-Chrome-Store scripts, such as Junction Node Fixer, are functional. Roundabout Angles will install just fine, in Developer Mode, and shows as enabled, but it is not to be found in the WME layer menu. This persists through clearing of cache and restarting of Chrome. It does work with no problem in Firefox on the same machine. Any thoughts? Has anyone else been able to use this in Chrome on a Mac?

Edit: And thank you for creating this very useful utility!

It is working fine for me on chrome, installed through tamper monkey.

Great time saving script, thank you!

Re: [Script] WME Roundabout Angles v1.04

PostPosted: Thu Jul 24, 2014 11:44 pm
by sketch
kentsmith9 wrote:The feature description says for typical roundabouts. I see it does not work for roundabouts with 5 connected segments. Is that an planned fix, or no intent. I'm only asking to clarify the current limitations so people don't ask. Maybe add a "known limitations" in the original post to prevent the question.

For roundabouts with 5+ connected segments, I suppose the angles are irrelevant. It'd be nice – and I suppose this is a feature request – if it was able to number the exits from a selected segment as they would be numbered by Waze.