Curios W in the Map

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Re: Curios W in the Map

Postby dbwiddis » Sat Feb 23, 2013 6:24 pm

So I've noticed with other city names that making editing changes does cause the size/location of the smudge to move.

I'm wondering if it's possible to intentionally introduce a bad city name on a random segment in a more out-of-the-way place and cause the smudge to relocate... even if it never goes way I can stick it out in the middle of unused desert...
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Re: Curios W in the Map

Postby weeezer14 » Mon Feb 25, 2013 4:40 pm

Relocate? Maybe. Grow even larger? Probably.

Smudges WILL go away eventually if we edit out all of the offending segments. I wouldn't recommend trying to control them. It will be like herding cats :D
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Re: Curios W in the Map

Postby dbwiddis » Tue Feb 26, 2013 6:51 pm

WeeeZer14 wrote:Relocate? Maybe. Grow even larger? Probably.

Smudges WILL go away eventually if we edit out all of the offending segments. I wouldn't recommend trying to control them. It will be like herding cats :D

They don't grow, and they do move. Cat herding? Maybe. :)

I started with a small experiment and after a few iterations have now successfully "herded" the Las Vegas "L", the Henderson "H", and the Paradise "P" smudges out of the middle of populated areas and into desert wasteland on the edge of my 4-mile editing boundary. :) Maybe they'll eventually go away from there...
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Re: Curios W in the Map

Postby AlanOfTheBerg » Tue Feb 26, 2013 7:09 pm

dbwiddis wrote:I started with a small experiment and after a few iterations have now successfully "herded" the Las Vegas "L", the Henderson "H", and the Paradise "P" smudges out of the middle of populated areas and into desert wasteland on the edge of my 4-mile editing boundary. :) Maybe they'll eventually go away from there...

Wow, you are patient! :)
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Re: Curios W in the Map

Postby dbwiddis » Tue Feb 26, 2013 7:34 pm

AlanOfTheBerg wrote:Wow, you are patient! :)

Nah, only took about 5 days of a small move and waiting for the overnight editor update. I started just trying to get the "L" off my daily commute and when that was successful dragged the others.

Now patience would be dragging all 3 letters, currently separated by about 30-40 miles, around to be in the same spot, adding an Enterprise "E", and spelling out HELP... :D :D
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Re: Curios W in the Map

Postby AlanOfTheBerg » Tue Feb 26, 2013 7:54 pm

dbwiddis wrote:Now patience would be dragging all 3 letters, currently separated by about 30-40 miles, around to be in the same spot, adding an Enterprise "E", and spelling out HELP... :D :D

:lol:
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Re: Curios W in the Map

Postby usa_1i8h16z3 » Tue Mar 05, 2013 2:29 am

I have the place name "Beech Hill" (which doesn't exist) floating over my map at all times:

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Re: Curios W in the Map

Postby orbitc » Mon Mar 11, 2013 1:57 am

dbwiddis wrote:
WeeeZer14 wrote:Relocate? Maybe. Grow even larger? Probably.

Smudges WILL go away eventually if we edit out all of the offending segments. I wouldn't recommend trying to control them. It will be like herding cats :D

They don't grow, and they do move. Cat herding? Maybe. :)

I started with a small experiment and after a few iterations have now successfully "herded" the Las Vegas "L", the Henderson "H", and the Paradise "P" smudges out of the middle of populated areas and into desert wasteland on the edge of my 4-mile editing boundary. :) Maybe they'll eventually go away from there...

You can submit to Waze. They started to fix those smudges.
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Re: Curios W in the Map

Postby dbwiddis » Mon Mar 11, 2013 2:39 am

Is there a particular form we fill in to fix them?
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Re: Curios W in the Map

Postby AlanOfTheBerg » Mon Mar 11, 2013 4:13 am

dbwiddis wrote:Is there a particular form we fill in to fix them?

Nope. http://www.waze.com/wiki/index.php/FAQ# ... to_Waze.3F should do it.
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