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by mudge42 » Fri Jun 03, 2016 1:42 am
taco909 wrote:1 - Move it to its own tab so it is not reliant upon WME
Looks like one wish has been granted...
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mudge42
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by mudge42 » Tue Feb 26, 2019 1:57 pm
Validator appears to be having some bad interactions with the new WME released today. I've noticed these:
Alt-click to select multiple segments not working.
When adding RTC, appears to be waiting endlessly to finish (although RTC has actually been saved).
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by mudge42 » Wed Feb 27, 2019 3:27 am
Yes, that fixes the two issues I was seeing. Thanks!
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by mudge42 » Wed Dec 25, 2019 8:39 pm
Validator has been somewhat broken since the WME update in late November. You can restore some of its functionality (though not the Play button) by installing the
WME Fix Map Object script as mentioned by others.
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by Murilo-Carvalho » Wed Jan 14, 2015 6:20 pm
Dear all.
Is it just me or the validator/TB are highlighting too much segmentes that are "simple segments" (#2 The segment has unneeded geometry node)
Even if I clear the geometry (manually or using TB), they are still highlighted as so.
Is there any way to fix it? What is expected to me to do to fix these segments?
thanks in advance.
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by Mvan231 » Tue Jul 23, 2019 1:42 pm
does the latest validator download without needing to remove the old and reinstall the new? Most of the scripts all auto update, but wasn't sure about validator since it is a separate extension from TamperMonkey
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by Mvan231 » Tue Jul 23, 2019 9:21 pm
The version numbers had me wondering. I love the Validator

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by myriades » Sat Feb 01, 2014 7:45 pm
Hi
Maybe a minor enhancement could be done.
When you select multiple segments, you got something like that.
Maybe you can disable the report when multiple select is performed or at least grouping errors by #type?
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by myriades » Thu Feb 06, 2014 7:37 pm
Hi
WME validator 0.6.1 makes some script unusable on Firefox 27:
- WME Color Highlight 1.8
- WME House Number Helper 0.4.5
- WME route checker 1.0
- WME Hide Landmarks 1.0
Could you find a way to fix this? I'd like to use your script and these others

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by myriades » Thu Feb 06, 2014 10:39 pm
berestovskyy wrote:Sure, no problem.
I guess those first 3 scripts have the common issue: they all have fixed WME startup time encoded (setTimeout), which is not always enough as you can see.
Yours Hide Landmarks have another issue, please check the PM.
Thanks a lot. Now fixed for WME hidelandmarks

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