[Script] WME Validator v2020.11.1 (PLACES BETA)

Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Moderators: Unholy, bextein, Glodenox, JustinS83

Forum rules
Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Validator 1.0.4 / 24.08.2014

Postby rulikoto » Wed Aug 27, 2014 8:22 pm

Still have the trouble with the node fixer, anybody can explain?
rulikoto
 
Posts: 504
Joined: Mon Jul 28, 2014 9:52 am
Location: Indonesia, Medan
Has thanked: 13 times
Been thanked: 100 times

Re: [Script] WME Validator 0.4.3 (BETA) / 08.01.2014

Postby russblau » Wed Jan 08, 2014 6:09 pm

berestovskyy wrote:0.4.3 is published. See my original post for the download links or force update in your browser.


On userscripts.org, the file header still has version 0.4.2.
[ img ] [ img ] [ img ]
MAR MSM; State Manager: District of Columbia
russblau
State Manager
State Manager
 
Posts: 1515
Joined: Fri Oct 19, 2012 11:36 pm
Has thanked: 320 times
Been thanked: 655 times

Re: [Script] WME Validator 0.4.3 (BETA) / 08.01.2014

Postby russblau » Wed Jan 08, 2014 6:20 pm

Also, for a feature request: we currently have the option to "Exclude non-drivables and streets". Is it possible to break this into two options? I would like to be able to exclude non-drivables, but still include streets.
[ img ] [ img ] [ img ]
MAR MSM; State Manager: District of Columbia
russblau
State Manager
State Manager
 
Posts: 1515
Joined: Fri Oct 19, 2012 11:36 pm
Has thanked: 320 times
Been thanked: 655 times

Re: [Script] WME Validator 0.4.3 (BETA) / 08.01.2014

Postby russblau » Wed Jan 08, 2014 9:29 pm

berestovskyy wrote:
russblau wrote:Also, for a feature request: we currently have the option to "Exclude non-drivables and streets". Is it possible to break this into two options? I would like to be able to exclude non-drivables, but still include streets.

Most of the checks dedicated for the drivable roads, for instance: "Unknown direction of drivable road", "Unterminated drivable road" and other checks with word "drivable". They never report non-drivables, so the separated option might be not that useful?

You're right; I was kind of hasty in writing my request. What I really want is the ability to exclude non-routable but drivable segments (private roads, parking lot roads, and dirt roads) from the report, but include all other drivable segments.
[ img ] [ img ] [ img ]
MAR MSM; State Manager: District of Columbia
russblau
State Manager
State Manager
 
Posts: 1515
Joined: Fri Oct 19, 2012 11:36 pm
Has thanked: 320 times
Been thanked: 655 times

Re: [Script] WME Validator 1.1.7 / 06.03.2015

Postby russblau » Thu May 07, 2015 2:38 pm

qwaletee wrote:Hi, Berestovsky,

A small recommendation. Instead of having a single cutoff date, have a warning date first. This way, you will no there is about to be a problem before it happens, instead of having people lose access for even a short time.


Another recommendation is, don't write code that tells users they will need to "upgrade" on a specific date in the future; unless, of course, you have a time machine. :)

No offense intended, this is a wonderful script, but this one little element of it was probably a mistake.
[ img ] [ img ] [ img ]
MAR MSM; State Manager: District of Columbia
russblau
State Manager
State Manager
 
Posts: 1515
Joined: Fri Oct 19, 2012 11:36 pm
Has thanked: 320 times
Been thanked: 655 times

Re: [Script] WME Validator 1.1.19 / 04.06.2016

Postby russblau » Mon Aug 15, 2016 2:56 pm

On the beta editor (only), Validator will not stay turned off. If it is off, and then the editor is reloaded, Validator turns itself back on. On production editor, it remembers its on/off state between sessions.
[ img ] [ img ] [ img ]
MAR MSM; State Manager: District of Columbia
russblau
State Manager
State Manager
 
Posts: 1515
Joined: Fri Oct 19, 2012 11:36 pm
Has thanked: 320 times
Been thanked: 655 times

Re: [Script] WME Validator 1.1.16 / update WME 24.05.2016

Postby RussPA » Tue May 24, 2016 11:31 pm

I'm sure Validator is being worked on, along with several other scripts that are broken now. Most of the script authors probably have paying jobs, so they do this in their free time.
[ img ] [ img ] [ img ] [ img ] [ img ][ img ] [ img ]
Assistant Regional Coordinator - NOR
Global Champ - US
WME Beta Community Coordinator
RussPA
Waze Global Champs
Waze Global Champs
 
Posts: 2882
Joined: Fri Nov 06, 2015 9:05 pm
Location: Bucks County, Pennsylvania
Has thanked: 428 times
Been thanked: 1211 times

Re: [Script] WME Validator 1.1.19 / 04.06.2016

Postby RussPA » Wed Sep 14, 2016 1:04 pm

I hope for a fix also for this very helpful script, but it seems the script author may not be active any more
[ img ] [ img ] [ img ] [ img ] [ img ][ img ] [ img ]
Assistant Regional Coordinator - NOR
Global Champ - US
WME Beta Community Coordinator
RussPA
Waze Global Champs
Waze Global Champs
 
Posts: 2882
Joined: Fri Nov 06, 2015 9:05 pm
Location: Bucks County, Pennsylvania
Has thanked: 428 times
Been thanked: 1211 times

Re: [Script] WME Validator 1.1.19 / 04.06.2016

Postby RussPA » Wed Sep 14, 2016 8:41 pm

impulse200 wrote:I wonder why not to integrate Validator and Toolbox features strait into the WME? Those two are already must have for any editor out there.

Judging by how well each editor update goes (or doesn't go) and by how many bugs pop up, do you really trust the Waze programmers with these two important functions?
Editor script writers are much more responsive to problems that pop up, let's keep it this way
[ img ] [ img ] [ img ] [ img ] [ img ][ img ] [ img ]
Assistant Regional Coordinator - NOR
Global Champ - US
WME Beta Community Coordinator
RussPA
Waze Global Champs
Waze Global Champs
 
Posts: 2882
Joined: Fri Nov 06, 2015 9:05 pm
Location: Bucks County, Pennsylvania
Has thanked: 428 times
Been thanked: 1211 times

Re: [Script] WME Validator 1.1.19 / 04.06.2016

Postby RussPA » Sat Sep 24, 2016 6:08 pm

ChevyLuke1 wrote:It seems like the creator of WME Validator is not active anymore as I sent him a PM regarding Validator and his last edit was like 2 years ago (647 days)

Will someone else recreate WME Validator?

Thanks

The reason why it can't was given 4 posts up by taco909. We may just have to wait. The author's last edit was 2 years ago, but he has still updated Validator a few times since then.
[ img ] [ img ] [ img ] [ img ] [ img ][ img ] [ img ]
Assistant Regional Coordinator - NOR
Global Champ - US
WME Beta Community Coordinator
RussPA
Waze Global Champs
Waze Global Champs
 
Posts: 2882
Joined: Fri Nov 06, 2015 9:05 pm
Location: Bucks County, Pennsylvania
Has thanked: 428 times
Been thanked: 1211 times

PreviousNext

Return to Addons, Extensions, and Scripts

Who is online

Users browsing this forum: jm6087, Mapman44, mudge42, Mythdraug