[Script] WME Validator 2020.04.12 (PLACES BETA)

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

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[Script] WME Validator 1.1.4 / 07.11.2014

Postby SiewMeng98 » Sat Dec 06, 2014 4:43 am

In Malaysia most of us is facing the same problem - shows an unneeded node but when we click on the segment it returns to normal.
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[Script] WME Validator 1.1.4 / 07.11.2014

Postby SiewMeng98 » Sat Dec 20, 2014 9:54 am

Despite having several bugs which can be resolved over time - Let's take this opportunity to thank every one on the team who have given us this magnificent tool to enhance our editing (by showing the errors).

Thanks for all the effort put in by the Great Team behind this - Merry Christmas and a Happry New Year Ahead.
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[Script] WME Validator 1.1.6 / 06.01.2015

Postby SiewMeng98 » Fri Mar 06, 2015 6:58 am

It is the 15th day of our Chinese New Year and I would like to take this opportunity to thank the Development Team and those behind the scene that have put in so much effort and hard work to conjure up this 'WME Validator" Script for all those out there who are using it.

Do keep up the good work and Kudos to the team.
Wong Siew Meng
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Re: [Script] WME Validator 1.1.8 / 07.05.2015

Postby SiewMeng98 » Fri May 08, 2015 3:14 am

berestovskyy wrote:The update has been published.
Sorry for the inconvenience


berestovskyy - It was so nice of you to rescue us in such a swift and timely manner. No need to say 'Sorry".

Instead we should be thanking you for taking the time off and rectifying one the most relied on and useful script that most of us editors depend on.

Thank you once again - for your time, effort and tenacity
Wong Siew Meng
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Re: [Script] WME Validator 0.4.2 (BETA) / 07.07.2014

Postby sketch » Thu Jan 09, 2014 1:05 am

berestovskyy wrote:
AlanOfTheBerg wrote:
txemt wrote:When I select an interstate segment, it pops up a warning about city name being in the city field. It wants me to remove the city name from the interstate. I didn't think that was set in stone.

I agree. WMEV should not give this guidance.

Ok, the check is disabled for US.

I asked for that check to be enabled because there are some situations where it is useful to know that. I thought it was pretty clear that it was a "note" (blue) and also a "beta" note, and not a yellow or red problem. It is up to the editor to decide whether this is something that requires action. Since freeways should be locked at L5 anyway, I would imagine we can trust the editor to do the right thing with it.

I'd like to hear from Alan and txemt in light of this before turning it back on, though.
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Re: [Script] WME Validator 0.4.4 (BETA) / 09.01.2014

Postby sketch » Fri Jan 10, 2014 5:25 pm

SuperDave1426 wrote:
AlanOfTheBerg wrote:Railroads should not have a city name applied anywhere. There's other discussion threads about this. Unless they are local light-rail stuff.


Really? That's interesting, I didn't know about that. There's a Union-Pacific Railroad line that runs through Reno, and the person who created that (who's a rank 6) did create it with a city name back in May 2013. I never even really noticed it until this latest update to the Validator, which resulted in it flashing at me and then I found out about it.

Given that it was created last year by a rank 6, is this "no city names for railroads, ever" rule a new one? Just out of curiosity.

Yes. Railroads weren't even supposed to be on the map until a few months ago, when staff announced they would be brought back. The rule is not to put city names on a railroad. There's absolutely no reason why it would be necessary to have a city name on a railroad. They will not (or should not) come up in search, and they may well cause smudges and other problems.
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Re: [Script] WME Validator 0.4.6 (BETA) / 12.01.2014

Postby sketch » Mon Jan 13, 2014 11:40 pm

So, hang on, no more "fixes"?
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Re: [Script] WME Validator 0.5.0 (BETA) / 20.01.2014

Postby sketch » Mon Jan 20, 2014 10:18 pm

berestovskyy wrote:12.01.2014 v0.4.6:
- updated "Unneeded node A/B" checks
Now it checks if the total length of the adjacent segments is less than 1km

Probably the limit should be adjusted, any suggestions?

Should be 10 km at the minimum. Rural and even suburban freeway segments can be much, much longer than 1 km.

edit: By the way, the two-way default was not added to the beta editor. Validator and the Beta updated around the same time, so a few beta users thought it was the beta that did it, not Validator.

To that end: the two-way drawing preference should be disabled by default.

edit again: I do miss the flashing, maybe it's just me! :D Could it be optional?
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Re: [Script] WME Validator 0.5.0 (BETA) / 20.01.2014

Postby sketch » Mon Jan 20, 2014 11:03 pm

Regarding length: This was a while ago, but some time ago staff told us segments longer than 10 km (or 10 mi?) could cause routing problems. That may not be the case anymore, and in fact, I'm relatively certain I've routed over longer segments problem-free. Either way, the check should certainly be longer than 1 km.

--
Regarding the two-way default feature:

What I mean is that the box should be unchecked by default in both editors. Otherwise, users who are not aware of the change when Validator auto-updates may inadvertently start drawing 2-way segments where 1-ways are needed.

A couple beta editors mistakenly thought that the two-way default was a new beta editor feature, rather than a new Validator feature.

It causes confusion. There is no notice when Validator updates. All of a sudden something is behaving differently, unless you read the thread or check in the settings. It wouldn't be such an issue if the script had to be updated manually, but the fact that it silently auto-updates means you can start editing and be none the wiser.
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Re: [Script] WME Validator 0.5.0 (BETA) / 20.01.2014

Postby sketch » Tue Jan 21, 2014 12:32 am

SuperDave1426 wrote:I see what you're saying in the rest of the message; however, given the ratio of two-way to one-way streets (and the fact that WME runs opposite of that, requiring you to have to remember to go change the direction after you draw a road), I'm not sure that's a problem.

Someone who's used to it will click on it, see the direction is already two-way, and move on after wondering about it for a minute or two.

I admit that I certainly don't know about where you live, but here on the west coast the vast majority of roads are two-way, not one-way. It seems to me to make a lot more sense to have the editor default to "two-way." (I'm constantly having to deal with roads that should have been two-way, but the person who created them didn't bother to change the direction from the default "one-way" setting.) Failing that, having it be a feature of an extension is nice.

People have their preferences, though. I wouldn't mind it being a clickable option, so long as it's one of the options that will "stick" so that you don't have to keep going back to change it to what you want, if you happen to want the opposite of the default setting.

I totally understand, and I'm not saying it shouldn't be an option, by any means. I'm just saying it shouldn't be enabled by default. It doesn't matter whether there are more two-way than one-way roads, what matters is it's drawn one-way roads exclusively for years, so that's what people are used to. Changing the behavior from normal is what should require extra user intervention, not returning it to normal.

All Validator settings are saved from one session to the next, so barring the occasional major version update, you should only have to turn it on once.

It would be nice to have the extension give a pop-up warning when a new version resets all your settings, btw.
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