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by Timbones » Thu Apr 17, 2014 8:22 am
Which version of Chrome are you using?
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Timbones
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by Timbones » Thu Jun 05, 2014 11:46 am
Atuuu wrote:As now v.1.6 is now in all servers, Timbones, can you please redesign the feature "Highlight Places" to see places in more colors? Thank you!
Yes, I will try to fit than in when I get the chance.
wlodek76 wrote:Can we implement a highlighting of road levels ?
I did some small implementation based on v1.81.
Thanks, I will consider including it. No promises though.
vince1612 wrote:would it be possible to have the option to highlight everyone's edits except your own by filtering them out. AND/OR to highlight by editor rank (only highlight edits from lvl 1 users, or 1 and 2)
Maybe, I think about it.
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by Timbones » Sun Jun 15, 2014 11:00 pm
NEW VERSION uploaded to
Chrome Web Store* and
UserScripts*Chrome will update to the newest version automaticallyOnly adds 1 thing: colour highlights for Places!
- Places that match the City Highlight = yellow
- Gas Stations = orange
- Parking Lots = cyan
- Water = blue (includes River / Stream, Sea / Lake / Pool)
- Parks = green (includes Forest / Grove and Golf Course)
- Everything else is left as pink
It may be a bit buggy, so let me know if you spot any issues or if I've missed out some categories that should be green or blue.
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by Timbones » Tue Jul 01, 2014 10:38 am
tonestertm wrote:So, the Toll highlighting does not function in the same way as the Editor Lock (variable opacity), and anything above Level 1 is considered "locked"? Or am I just seeing things wrong?
This is correct. Tolls are dashed blue if unlocked, and dashed red if locked above rank 1.
Mostly due to legacy reasons, as the Toll highlight was implemented before we had variable lock.s
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by Timbones » Thu Jul 10, 2014 11:33 pm
NEW VERSION uploaded to
Chrome Web Store* and
Greasy Fork (moved from UserScripts)
*Chrome will update to the newest version automaticallyJust a few minor fixes:
- Automatic Locks now shown as dotted red lines (where available)
- Tolls are only shown as blue dashed (ignores lock status)
- Farms areas now shown in green
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by Timbones » Tue Aug 26, 2014 9:11 pm
doctorkb wrote:As of last night, the node highlighting (of soft turns, u-turn, revconns) is no longer working.
I feared that might happen. Given that Validator shows these too (?), I'm considering dropping this feature from my script...
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by Timbones » Mon Sep 08, 2014 7:43 pm
I am working on the next version, and I will try to address the issues raised in this thread recently.

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by Timbones » Mon Oct 13, 2014 2:47 pm
Beta Version v1.92
I've been busy over the weekend working on updating this script. If you'd like to try out a beta version, you can
download it from here. Post your feedback to this thread. Thanks.
Developed on Chrome, but no packaged extension yet, so install via Greasemonkey or Tampermonkey. 
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by Timbones » Mon Oct 13, 2014 7:44 pm
Details can be found on the link above, but I'll paste them here too:
Beta v1.9.2
- Script initialises properly after logging in
- Highlighting of segments and places is better and more efficient
- Can now also highlight places edited by selected editor
- Locked places are highlighted with red borders if option is on
- Residential points are cyan, exactly like house numbers
- Fixed bug with auto-lock segments which have been unlocked
- Soft turns and rev cons should be working again (thanks seb-d59)
- Advanced features enabled for all Area Managers (not rank 3+)
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by Timbones » Tue Oct 14, 2014 8:18 am
jasonh300 wrote:Tim, is there any way to separate locked roads from locked landmarks? The number of locked roads is overwhelming when you're trying to see just the locked landmarks.
I could add a separate options for locked landmarks at the bottom of the options...
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